A JavaScript library for escaping CSS strings and identifiers while generating the shortest possible ASCII-only output.
For ruby and ruby on rails
Shogi board web components has functions for replaying, manipulating, and editing
Ruby SemVer in TypeScript.
Convention over configuration for using Vite in Ruby apps
Like ruby's abbrev module, but in js
Ruby grammar for tree-sitter
prettier plugin for the Ruby programming language
WebSocket framework for Ruby on Rails.
bootstrap-sass is a Sass-powered version of Bootstrap 3, ready to drop right into your Sass powered applications.
Convention over configuration for using Vite in Rails apps
JavaScript client for graphql-ruby
realistic password strength estimation
A Stimulus Wrapper for Flatpickr library
Provide I18n to your React Native application
Prism Ruby parser
A pure JavaScript implementation of Sass.
## Installation
Ruby on Rails unobtrusive scripting adapter
A lightweight Sass tool set.
Compass stylesheets
Domain-specific Shogi logic, types, and parsing
Subresource Integrity hashes for the Vite.js manifest.
JS lib with TS typings to manipulate strings according to the word parsing rules of the UNIX Bourne shell.
A Shogi library by pure Ruby. It supports CSA format.
Provides a representation of a shogi game complete with rules enforcement and serialisation.
An image generator for Shogi's pieces (it's "ko-ma" in Japanese) for Ruby by cairo.
A pure functional Ruby implementation of the General Gameplay Notation (GGN) specification v1.0.0. Provides a movement possibility oracle for evaluating pseudo-legal moves in abstract strategy board games. Features include hierarchical move navigation (piece → source → destination → transitions), pre-condition evaluation (must/deny). Works with Chess, Shogi, Xiangqi, and custom variants.
Portable Move Notation (PMN) v1.0.0 is a rule-agnostic, JSON-based format using arrays to represent deterministic state-changing actions in abstract strategy board games. This gem provides a consistent Ruby interface for serializing, deserializing, and validating moves across Chess, Shogi, Xiangqi, and other traditional or non-traditional variants. The v1.0.0 format uses simple 4-element arrays: [source_square, destination_square, piece_name, captured_piece], making it compact and language-agnostic while focusing on deterministic state transformations independent of game-specific rules.
A clean, immutable Ruby interface for working with piece identifiers in PNN format. PNN provides a consistent and rule-agnostic notation for representing pieces in abstract strategy board games like chess, shogi, and xiangqi. Features include state modifiers for enhanced/diminished/intermediate pieces, ownership changes, and comprehensive validation. Perfect for game engines, analysis tools, and educational applications.