This library is a simplified wrapper around the WebGPU API, designed to make it easier to create and run compute shaders and simple 2D render shaders without dealing with the complex details of the WebGPU setup. It allows developers to initialize WebGPU,
A WebGPU-powered neural network library built on simple-compute-shaders.
This is the vanilla JS of Paper Shaders. You can also find framework specific wrappers
The engine that powers scroll-into-view-if-needed
``` import { MeshGradient, DotOrbit } from '@paper-design/shaders-react';
React Shaders is an open source library for creating GLSL/WebGL shaders in React and Typescript, with support for modern shader bindings like those in Shadertoy and Rysana.
Shader magic for modern frontends
Google Compute Engine Client Library for Node.js
Minimal WebGPU shader library
Computes the greatest common divisor (gcd).
Computes the least common multiple (lcm).
JavaScript SDK and CLI for building JavaScript applications on [Fastly Compute](https://www.fastly.com/products/edge-compute/serverless).
Write GPU shader tests as easily as regular unit tests. Test WGSL and WESL shaders with vitest or your favorite Node.js test framework.
Computes the dot product between two numeric arrays.
A generated SDK for ComputeManagementClient.
Computes the L2 norm (Euclidean norm) of an array of values.
Computes the cosine similarity between two arrays.
Extend Three.js standard materials with your own shaders!
Pure Javascript implementation of the BLAKE2b and BLAKE2s hash functions
The luma.gl core Device API
Symbolic computing and numeric evaluations for JavaScript and Node.js
* implements render engine's interface with WebGPU/WebGL
Compute a diff of two Slate documents
OCI NodeJS client for Compute Instance Agent Service