A simple JS game engine.
a simple game engine for running games in the browser
A simple game engine with typescript
Simple Game Engine to be used at A/C Workshop days
Simple game engine to make small canvas based games using es6
Class Based Simple Game Engine using canvas element
simple game engine made from scratch
Simple game engine for turn based games
Simple game engine for generic polyomino line clearing puzzle games.
A simple game engine using RxJS and TypeScript
a simple game engine
Simple game engine used for card games
a very simple javascript game engine with a game loop and renderer
[WIP] not able to use in currently. <!-- Document cumming soon... -->
A simple game engine for the browser, eventually
Match human-quality input to potential matches by edit distance.
Simple game engine for web.
Open-source WebGL/WebGPU 3D engine for the web
Rules Engine expressed in simple json
A reactive data store and sync engine.
A simple game engine based on the Entity-Component-System (ECS) architecture, designed for TypeScript and JavaScript.
High Performance Layer 1 / Layer 2 Caching with Keyv Storage
Mini game engine built on top of three.js
narrat narrative engine
Kalah is a Ruby based Kalah/Kalaha/Mancala engine. Useful for making intelligent game agents or interactive Kalah games. Flexible in terms of board structure.
A simple engine for simulating games of Monopony.
A simple game engine for e.g. text based adventures played on the console
This gem contains a simple logging facility that can be used in The AI Games' competitions to log events. It provides several log levels and prints the output to STDERR, where it is picked up by The AI Games' game engines.
A simple, text character based tile engine for creating roguelike games etc. The bundled font (DejaVu Sans Mono) has decent coverage (3289 glyphs) of Unicode, providing monospace characters for various miscellaneous symbols that can be useful in creating fancy looking character based games and user interface.
A simple testing library that works on ruby and mruby. This has been designed to be very modular, you can run different types of suites with different setup/teardown and before/after blocks. You can have as many reporters as you want, these can range from "output to the terminal in a nice way" all the way to "shape the results into an XML or JSON for my CI". The secondary purpose of this testing library is to work with mruby for my game engine Taylor and any project built upon that. I also plan to support quite a few ruby versions as I want the code for this to be very portable. The main feature I don't want to drop is positional AND keyword arguments in definitions, this means anything that matches the Ruby 2.6+ spec should be compatible.
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