Build the bones of a project
A standalone, stateless, dual quaternion based skeletal animation system built with interactive applications in mind
A skeletal animation library for Akashic Engine
Skeletal animation system for the Atmos Engine — keyframes, blending, cross-fade
Automate skeleton loading screens for React/Next.js TypeScript projects
Convert a 4x4 matrix into a dual quaternion. Useful for skeletal animation (dual quaternion linear blending)
A simple skeletal-animation component based on pixi.js,
CLI (Command line interface) for auto generating lesscode-code skeletal api service.
2D skeletal animation runtimes for Spine.
Skeletal Animation in Your Browser via WebGL - the accompanying slides for a 10 minute talk at Portland's Donut.js meetup
High-performance WebGPU particle engine with compute shaders, GPU instancing, GLB model support, and skeletal animations
CSL style for Skeletal Radiology
The spine-ts runtime provides functionality to load and manipulate [Spine](http://esotericsoftware.com) skeletal animation data using TypeScript and JavaScript. spine-ts is split up into multiple modules:
CSL style for Skeletal Muscle
When creating new NodeJS modules, use this skeletal structure
convert a triangle mesh into a list of "skeletal points" - points of maximum distance from the surface
Easy setup of a skeletal rig that responds to the motion tracker provided by google's mediapipe webwam feed.
2D skeletal animation runtimes for Spine.
SpineHx is Haxe 3 OpenFL/NME port of spine-libgdx skeletal animation runtime.
vue-gl components for skeletal animation including spine and dragonbones
When creating new NodeJS modules, use this skeletal structure
When creating new modules, use this skeletal structure
When creating new NodeJS modules, use this skeletal structure
JavaScript bindings for LibZCS skeletal animation encoding/decoding library
Skeletal character animation library, using gfx-rs
Parser and skeletal animation evaluator for Spriter SCML files
Prototype skeletal animation library for ECS-native game engines
Animation system for KengaAI Engine with skeletal animation support
Rust bindings for the Nuitrack SDK, enabling skeletal tracking, gesture recognition, and other computer vision capabilities.
A rust runtime library for ozz-animation with cross-platform deterministic.
A .bvh file parser
3D graphics rendering for embedded systems (fork of embedded-gfx by Kezii)
Sharira — physiology engine for skeletal structures, musculature, locomotion, and biomechanics
Pure Rust runtime for Spine 4.3 (unofficial)
wgpu renderer integration for the spine2d runtime
Vulkan renderer in Rust using ASH - ECS-free, pure rendering engine
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