Additional features for the beagle-snes
Famicom Macro Assembler
SNES binaries for romdev: snes9x emulator core + asar / tcc816 / wla-dx (wla-65816 + wlalink) toolchains (WASM). These ship together because nothing else uses them.
MCP server giving coding agents full control of homebrew ROM development AND reverse-engineering/romhacking across 14 retro platforms (NES, SNES, GB, Genesis, Atari, C64, PC Engine, MSX, ...) via WASM libretro cores.
A Practical IndexedDB API
SNES 65816 assembler backend for FMA
Node.js module to enable game selection, randomization, and interactivity
snes-controller is a node package that exposes events for every button on the SNES controller.
node-gamepad is a package for node that allows you to effortlessly interface your node applications with a variety of gamepad controllers.
A Super Nintendo (SNES) ROM disassembler for 65816 assembly
A retro-themed CSS framework inspired by the aesthetics of 16bit consoles
MCP server for BizHawk — drive NES/SNES/GB/GBC/GBA/Genesis/N64/PSX/Saturn and more through one Lua bridge
Retro session contracts for SNES/KI/RomStation state and bounded controller plans.
CLI script for famicom macro assembler
A CLI and library for querying CrocDB.
**gw-libretro** is a [libretro](http://www.libretro.com/) core that runs Game & Watch simulators.
MCP server for RetroArch — exposes memory r/w, save state, screenshot, pause/frameadvance/reset via the Network Control Interface (UDP)
A JavaScript PCX image decoder for NodeJS & Browser
separable Natural Evolutionary Strategy
Driver for cheap DragonFly USB SNES controllers
Linux-first TypeScript CLI for uploading ROMs to RomM
SMW Central's SPC player
Simple script to bind joystick controller to Slither mouse events.
encode and decode codes from gamegenie