Basic UDP Socket and Client
An abstract-encoding compliant module for encoding / decoding DNS packets
Best-effort discovery of the machine's default gateway and local network IP exclusively with UDP sockets.
React Native UDP socket API for Android & iOS
An abstract-encoding compliant module for encoding / decoding DNS packets
A nodejs module for local and remote Inter Process Communication (IPC), Neural Networking, and able to facilitate machine learning.
High-level messaging & socket patterns implemented in pure js
A pino 'transport' for writing to a tcp, udp, or unix socket
An abstract-encoding compliant module for encoding / decoding DNS packets
The safe way to handle the `connect` socket event
The Graylog Extended Log Format for the Node.js
Missing keepalive http.Agent
Enriched (with features) UDP Socket and Client. Encryption. Big data. CJS & ESM
Detects the ALPN protocol
A socket implementation for PGlite enabling remote connections
Client for the realtime Engine
Official library for using the Slack Platform's Socket Mode API
Minimalistic StatsD client for Node.js programs
The JavaScript implementation of the Multiaddr spec
Networking sockets for Electron apps
Native bindings for libutp
Make low-level DNS requests with retry and timeout support.
Port of Log4js to work with node.
A nodejs module for local and remote Inter Process Communication (IPC), Neural Networking, and able to facilitate machine learning.
Golem Network fork of smoltcp
A TCP/IP stack designed for bare-metal, real-time systems without a heap.
A TCP/IP stack designed for bare-metal, real-time systems without a heap.
A fork of smoltcp, tuned for ultra-low-latency networking.
A TCP/IP stack designed for bare-metal, real-time systems without a heap.
Driver crate for u-blox cellular devices, implementation follows 'UBX-13002752 - R65'
Driver crate for u-blox short range devices, implementation follows 'UBX-14044127 - R40'
Provides support for asynchonous TCP, UDP, UNIX and SSL sockets.
IHE ITI ATNA Udp socket logger with RFC3881 Message builder.
This is a polite fork of riemann-tools, using my riemann-ruby-experiments gem instead of riemann-ruby-client. As a result, events can be batched together to be sent in one message to a Riemann server. Additionally, more control over the TCP socket options is given, and UDP isn’t supported (yet?), because this gem primarily uses net_ruby_client.
EventMachine implements a fast, single-threaded engine for arbitrary network communications. It's extremely easy to use in Ruby. EventMachine wraps all interactions with IP sockets, allowing programs to concentrate on the implementation of network protocols. It can be used to create both network servers and clients. To create a server or client, a Ruby program only needs to specify the IP address and port, and provide a Module that implements the communications protocol. Implementations of several standard network protocols are provided with the package, primarily to serve as examples. The real goal of EventMachine is to enable programs to easily interface with other programs using TCP/IP, especially if custom protocols are required. The present alternative version 'eventmachine-with-ipv6' contains some crucial fixes for datagrams (UDP) and IPv6 developed since 2010 by Carsten Bormann and Iñaki Baz Castillo. This is needed for many applications in 2012, but might detract from the stability achieved for other typical uses of the base eventmachine. It is otherwise identical with base eventmachine. Install either base eventmachine or this version eventmachine-with-ipv6. If you have installed both, use gem 'eventmachine-with-ipv6' before require 'eventmachine' Alternatively use Bundler and write this in your gemfile: gem "eventmachine", :git => "git://github.com/cabo/eventmachine" Please send all bugs in this version to https://github.com/cabo/eventmachine/issues
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