A minimal Solid browser app - JSS + mashlib in Electron
Authentication library for Solid browser-based clients
integrated package to run solid browser code in node
Reactive primitives for observing resizing of HTML elements.
Universal router for SolidJS
Babel preset to transform JSX for Solid.js
Runtime library for hooking up SolidJS application with Solid Devtools Extension
The iconic font, CSS, and SVG framework
Ensure values are ordered consistently in your CSS.
A shim for the setImmediate efficient script yielding API
A declarative JavaScript library for building user interfaces.
`solid-client-authn-browser` is a library designed to authenticate web apps (in the browser) with Solid identity servers. The main documentation is at the [root of the repository](https://github.com/inrupt/solid-client-authn-js).
Solid debugging utilities for logging the state of the reactivity graph to the console.
Primitives for creating small reactive objects that doesn't change their shape over time - don't need a proxy wrapper.
A collection of helpers that aim to simplify using reactive primitives outside of reactive roots, and managing disposal of reactive roots.
A library of reactive promitives helping handling user's keyboard input.
Make your web apps work with Solid Pods.
A CSS parser, transformer, and minifier written in Rust
SolidJS Primitives to manage creating event listeners.
solid-js integration plugin for vite 3/4/5/6
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A bunch of reactive utility types and functions, for building primitives with Solid.js
A set of const boolean variables identifying device and browser type.
Modern and scalable routing for React applications
SolidStackWeb is a mountable Rails engine that provides a production-ready operations dashboard for the full Solid Stack. It covers Solid Queue (job browser, failed job retry with inline argument editing, queue pause/resume, recurring tasks, performance stats, CSV export, and alert webhooks), Solid Cache (entry browser, size distribution, 24-hour write timeline, and optional value preview), and Solid Cable (channel browser, per-channel message list, and purge controls). Ships with dark mode, Turbo Stream responses, a JSON metrics endpoint, and no asset pipeline dependency.
Self-contained JSX Components in Rails applications. Server-side render TypeScript components via Deno, cache via Solid Cache, hydrate selectively in the browser if needed.
Narwhal ======= A general purpose JavaScript platform ------------------------------------- Narwhal is a cross-platform, multi-interpreter, general purpose JavaScript platform. It aims to provide a solid foundation for building JavaScript applications, primarily outside the web browser. Narwhal includes a package manager, module system, and standard library for multiple JavaScript interpreters. Currently Narwhal's [Rhino](http://www.mozilla.org/rhino/) support is the most complete, but [other engines](engines.html) are available too. Narwhal's standard library conforms to the [CommonJS standard](http://wiki.commonjs.org). It is designed to work with multiple JavaScript interpreters, and to be easy to add support for new interpreters. Wherever possible, it is implemented in pure JavaScript to maximize reuse of code among engines. Combined with [Jack](http://jackjs.org/), a [Rack](http://rack.rubyforge.org/)-like [JSGI](http://jackjs.org/jsgi-spec.html) compatible library, Narwhal provides a platform for creating server-side JavaScript web applications and frameworks such as [Nitro](http://www.nitrojs.org/). ### Homepage: * [http://narwhaljs.org/](http://narwhaljs.org/) ### Source & Download: * [http://github.com/tlrobinson/narwhal/](http://github.com/tlrobinson/narwhal/) ### Mailing list: * [http://groups.google.com/group/narwhaljs](http://groups.google.com/group/narwhaljs) ### IRC: * [\#narwhal on irc.freenode.net](http://webchat.freenode.net/?channels=narwhal) Documentation ------------- * [Quick Start](quick-start.html) * [Packages](packages.html) * [How to Install Packages](packages.html) * [How to Build Packages](packages-howto.html) * [Modules](modules.html) * [Virtual Environments / Seas](sea.html) * [How to Build Engines](engines.html) * [How Narwhal Works](narwhal.html) Contributors ------------ * [Tom Robinson](http://tlrobinson.net/) * [Kris Kowal](http://askawizard.blogspot.com/) * [George Moschovitis](http://blog.gmosx.com/) * [Kevin Dangoor](http://www.blueskyonmars.com/) * Hannes Wallnöfer * Sébastien Pierre * Irakli Gozalishvili * [Christoph Dorn](http://www.christophdorn.com/) * Zach Carter * Nathan L. Smith * Jan Varwig * Mark Porter * [Isaac Z. Schlueter](http://blog.izs.me/) * [Kris Zyp](http://www.sitepen.com/blog/author/kzyp/) * [Nathan Stott](http://nathan.whiteboard-it.com/) * [Toby Ho](http://tobyho.com) License ------- Copyright (c) 2009, 280 North Inc. <[280north.com](http://280north.com/)\> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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