WebVR support for Solipsism GameWorlds
Use WebVR today, on mobile or desktop, without requiring a special browser build.
A Device Parameter Database for the WebVR Polyfill
A Cardboard VR implementation of a WebVR 1.1 VRDisplay for polyfilling the WebVR API
TypeScript definitions for webvr-api
Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard.
A web framework for building virtual reality experiences.
Library that creates a UI wrapping the WebVR experience
Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard.
Navigation mesh toolkit for three.js, based on PatrolJS
WebVR bindings for native node
A starting point for cross-platform web-based VR experiences.
WebVR libraries
A framework for building interactive 360 experiences with React
This package utilize loading, selection gamepads models for current vr device, positioning them relative head. Typescript ready. ### Supported devices: 1. Lenovo DayDream 2. Oculus Rift 3. Oculus Go 4. Oculus Quest 5. Gear VR 6. HTC Vive 7. Win
Your agent, your machine, your keys. An MCP server that adds encrypted state, approval gates, and a portable identity to any AI agent.
Web client for JanusVR worlds
A Cardboard VR implementation of a WebVR 1.1 VRDisplay for polyfilling the WebVR API
UI toolkit for building WebVR applications
WebVR demos
Use WebVR today, on mobile or desktop, without requiring a special browser build.
WebVR support for WebVoxel projects.
add WebVr boilerplate to an existing application
An open-standards augmented reality platform for the web. Initially created to supporting creating AR web applications for [the Argon4 browser](https://app.argonjs.io), argon.js is now aimed at supporting AR in any web browser, using whatever capabilities