Powerful, flexible & stable-order Array sorting method.
Sort free-form historical date strings across multiple calendar systems using a single numeric sort key
CSS Property Sort Order based on the SMACSS methodology
Sort an Object or package.json based on the well-known package.json keys
JSS plugin that ensures style properties extend each other instead of override
Miscellaneous utilities used by CKEditor 5.
Easy autofixable import sorting
PostCSS plugin for sorting and combining CSS media queries with mobile first / **desktop first methodologies
Comparators with support for types implementing the @thi.ng/api/ICompare interface
Micro library for sorting arrays using the firstBy().thenBy().thenBy() syntax
Sort the keys of an object
The custom `sort` method (mobile-first / desktop-first) of CSS media queries for `postcss-sort-media-queries`, `css-mqpacker` or `pleeease` (which uses css-mqpacker) or, perhaps, something else ))
Fork of eslint rule that sorts keys in objects (https://eslint.org/docs/rules/sort-keys) with autofix enabled
Sort array elements in ascending order.
vfile utility to sort messages by line/column
Sort an object's keys, including an optional key list
Sort objecy keys by length
Fast and powerful array sorting. Sort an array of objects by one or more properties. Any number of nested properties or custom comparison functions may be used.
Sort array elements in descending order.
ESLint rule for enforcing consistent ES6 class member order.
A prettier plugins to sort imports in provided RegEx order
Sort the keys in an object.
Sort interface and string enum keys
Alphanumeric sorting algorithm
Translate your apps with pleasure (sort of...) and for free. It's simple i18n web interface, build on top of twitter bootstrap, that one may find helpful in translating app by non-technicals.
Translate your apps with pleasure (sort of...) and for free. It's simple i18n web interface, build on top of twitter bootstrap, that one may find helpful in translating app by non-technicals.
:title: The Ruby API :section: PYAPNS::Client There's python in my ruby! This is a class used to send notifications, provision applications and retrieve feedback using the Apple Push Notification Service. PYAPNS is a multi-application APS provider, meaning it is possible to send notifications to any number of different applications from the same application and same server. It is also possible to scale the client to any number of processes and servers, simply balanced behind a simple web proxy. It may seem like overkill for such a bare interface - after all, the APS service is rather simplistic. However, PYAPNS takes no shortcuts when it comes to completeness/compliance with the APNS protocol and allows the user many optimization and scaling vectors not possible with other libraries. No bandwidth is wasted, connections are persistent and the server is asynchronous therefore notifications are delivered immediately. PYAPNS takes after the design of 3rd party push notification service that charge a fee each time you push a notification, and charge extra for so-called 'premium' service which supposedly gives you quicker access to the APS servers. However, PYAPNS is free, as in beer and offers more scaling opportunities without the financial draw. :section: Provisioning To add your app to the PYAPNS server, it must be `provisioned` at least once. Normally this is done once upon the start-up of your application, be it a web service, desktop application or whatever... It must be done at least once to the server you're connecting to. Multiple instances of PYAPNS will have to have their applications provisioned individually. To provision an application manually use the `PYAPNS::Client#provision` method. require 'pyapns' client = PYAPNS::Client.configure client.provision :app_id => 'cf', :cert => '/home/ss/cert.pem', :env => 'sandbox', :timeout => 15 This basically says "add an app reference named 'cf' to the server and start a connection using the certification, and if it can't within 15 seconds, raise a `PYAPNS::TimeoutException` That's all it takes to get started. Of course, this can be done automatically by using PYAPNS::ClientConfiguration middleware. `PYAPNS::Client` is a singleton class that is configured using the class method `PYAPNS::Client#configure`. It is sensibly configured by default, but can be customized by specifying a hash See the docs on `PYAPNS::ClientConfiguration` for a list of available configuration parameters (some of these are important, and you can specify initial applications) to be configured by default. :section: Sending Notifications Once your client is configured, and application provisioned (again, these should be taken care of before you write notification code) you can begin sending notifications to users. If you're wondering how to acquire a notification token, you've come to the wrong place... I recommend using google. However, if you want to send hundreds of millions of notifications to users, here's how it's done, one at a time... The `PYAPNS::Client#notify` is a sort of polymorphic method which can notify any number of devices at a time. It's basic form is as follows: client.notify 'cf', 'long ass app token', {:aps=> {:alert => 'hello?'}} However, as stated before, it is sort of polymorphic: client.notify 'cf', ['token', 'token2', 'token3'], [alert, alert2, alert3] client.notify :app_id => 'cf', :tokens => 'mah token', :notifications => alertHash client.notify 'cf', 'token', PYAPNS::Notification('hello tits!') As you can see, the method accepts paralell arrays of tokens and notifications meaning any number of notifications can be sent at once. Hashes will be automatically converted to `PYAPNS::Notification` objects so they can be optimized for the wire (nil values removed, etc...), and you can pass `PYAPNS::Notification` objects directly if you wish. :section: Retrieving Feedback The APS service offers a feedback functionality that allows application servers to retrieve a list of device tokens it deems to be no longer in use, and the time it thinks they stopped being useful (the user uninstalled your app, better luck next time...) Sounds pretty straight forward, and it is. Apple recommends you do this at least once an hour. PYAPNS will return a list of 2-element lists with the date and the token: feedbacks = client.feedback 'cf' :section: Asynchronous Calls PYAPNS::Client will, by default, perform no funny stuff and operate entirely within the calling thread. This means that certain applications may hang when, say, sending a notification, if only for a fraction of a second. Obviously not a desirable trait, all `provision`, `feedback` and `notify` methods also take a block, which indicates to the method you want to call PYAPNS asynchronously, and it will be done so handily in another thread, calling back your block with a single argument when finished. Note that `notify` and `provision` return absolutely nothing (nil, for you rub--wait you are ruby developers!). It is probably wise to always use this form of operation so your calling thread is never blocked (especially important in UI-driven apps and asynchronous servers) Just pass a block to provision/notify/feedback like so: PYAPNS::Client.instance.feedback do |feedbacks| feedbacks.each { |f| trim_token f } end :section: PYAPNS::ClientConfiguration A middleware class to make `PYAPNS::Client` easy to use in web contexts Automates configuration of the client in Rack environments using a simple confiuration middleware. To use `PYAPNS::Client` in Rack environments with the least code possible `use PYAPNS::ClientConfiguration` (no, really, in some cases, that's all you need!) middleware with an optional hash specifying the client variables. Options are as follows: use PYAPNS::ClientConfiguration( :host => 'http://localhost/' :port => 7077, :initial => [{ :app_id => 'myapp', :cert => '/home/myuser/apps/myapp/cert.pem', :env => 'sandbox', :timeout => 15 }]) Where the configuration variables are defined: :host String the host where the server can be found :port Number the port to which the client should connect :initial Array OPTIONAL - an array of INITIAL hashes INITIAL HASHES: :app_id String the id used to send messages with this certification can be a totally arbitrary value :cert String a path to the certification or the certification file as a string :env String the environment to connect to apple with, always either 'sandbox' or 'production' :timoeut Number The timeout for the server to use when connecting to the apple servers :section: PYAPNS::Notification An APNS Notification You can construct notification objects ahead of time by using this class. However unnecessary, it allows you to programmatically generate a Notification like so: note = PYAPNS::Notification.new 'alert text', 9, 'flynn.caf', {:extra => 'guid'} -- or -- note = PYAPNS::Notification.new 'alert text' These can be passed to `PYAPNS::Client#notify` the same as hashes
# foundationallib <h2>Finally, a cross-platform, portable, well-designed, secure, robust, maximally-efficient C foundational library — Making Engineering And Computing Fast, Secure, Responsive And Easy.</h2> <br> <h2><i>Library Uses - What It Does, What It Is, And What It Is A Solution For</i></h2> <ul class="features-list"> <li><strong>Enables better Engineering Solutions and Security broadly and foundationally where Software Creation or Development or Script Creation is concerned - whether this be on a local, business, governmental or international basis, and makes things easier - and Computing in General.</strong> Don't Reinvent the Wheel - Use Good Wheels - Be Safe And Secure.</li> <br> <li><strong>Enables a free-flowing dynamic computer usage that you need, deserve and should have, simply because you have a computer. With full speed and with robustness. You deserve to be able to use your computer wholly and fully, with proper and fast operations.</strong></li> <br><li><strong>Enables flexibility and power - makes C accessible to the masses (and faster and more secure) with easy usage and strives to bring people up, not degrade the character or actions of people.</strong> This is a fundamental and unequivocal philosophy difference between this library and many subsections of Software Engineering and the mainstream engineering establishment. For instance, in Python, you cannot read a file easily – you have to read it line-by-line or open a file, read the lines, then close it. With this library, you can efficiently read 10,000 files in one function call. This library gives power. Any common operation, there ought to be a powerful function for.<br><br>We should not bitch around with assembly when we don't want to; we should also have full speed. Some old "solutions" deliver neither, then culturally degrade programmers because their tools are bad - actually, it just degrades programmers, and gives them bad tools. COBOL is an example ...<br><br>Human technology is about empowerment – people must fight for it to be empowerment, we don't have time to have AI systems kill us because we want to have bad tools and be weak. We must fight.</li> </ul> <br> <ul> <h2><i>About Foundationallib</i></h2> <li>→<strong>Cross platform</strong> - works perfectly in embedded, server, desktop, and all platforms - tested for Windows and UNIX - 64-bit and 32-bit, includes a 3-aspect test suite, with more to come.</li> <li>→<strong>Bug free. Reliable. Dependable. Secure. Tested well.</strong></li> <li>→<strong>Zero Overhead</strong> - Only 1 byte due to the power of the error handling, can be configured will full power.</li> <li>→<strong>Static Inline Functions if you want them</strong> (optional) - Eliminating function call overhead to 0 if you wish, for improved performance.</li> <li>→<strong>Custom allocators</strong> - if you want it.</li> <li>→<strong>Custom error handling</strong> - if you want it.</li> <li>→<strong>Safe functions</strong> warn the programmer about NULL values and unused return values. Can be configured to not compile if not Secure. Optional null-check macros in every library function. Does not use any of <code>"gets", "fgets", "strcpy", "strcat", "sprintf", "vsprintf", "scanf", "fscanf", "system", "chown", "chmod", "chgrp", "alloca", "execl", "execle", "execlp", "execv", "execve", "execvp", "bcopy", "bzero"</code>. You can configure it to never use any unsafe functions.</li> <li>→<strong>Portable</strong> - works on all platforms, using platform specific features (using #ifdefs) to make functions better and faster.</li> <li>→<strong>Multithreading support</strong> (optional), with list_comprehension_multithreaded (accepts any number of threads, works in parallel using portable C11 threads)</li> <li>→<strong>Networking support</strong> (optional), using libcurl - making it extremely easy to download websites and arrays of websites - features other languages do not have.</li> <li>→Very good and thorough <strong>Error Handling</strong> and <strong>allocation overflow</strong> checking (good for <strong>Security and Robustness</strong>) in the functions. Allows the programmer to dynamically choose to catch all errors in the functions with a handler (default or custom), or to ignore them. No need to ALWAYS say "if (.....) if you don't want to. Can be changed at runtime.</li> <li>→<strong>Public Domain</strong> so you make the code how you want. (No need to "propitiate" to some "god" of some library).</li> <li>→<strong>Minimal abstractions or indirection of any kind or needless slow things that complicate things</strong> - macros, namespace collision, typedefs, structs, object-orientation messes, slow compilation times, bloat, etc., etc.</li> <li>→<strong>No namespace pollution</strong> - you can generate your <span style=font-style:normal;><b>own version</b></span> with any prefix you like!</li> <li>→<strong>Relies <span style=font-style:normal;>minimally</span> on C libraries - it can be fully decoupled from LIB C and can be statically linked.</strong></li> <li>→<span style=font-style:normal;><b>Very small</b></span> - 13K Lines of Code (including Doxygen comments and following of Best Practices)</li> <li>→<strong>No Linkage Issues or dependency hell</strong></li> <li>→<strong>Thorough and clear documentation</strong>, with examples of usage.</li> <li>→<strong>No licensing restrictions whatsoever - use it for your engineering project, your startup, your Fortune 500 company, your personal project, your throw-away script, your government.</strong></li> <li>→<strong>Makes C like Python or Perl or Ruby in many ways - or more easy</strong></li> <li>→<strong>Easy Straightforward Transpilation Support</strong> - to make current code, much faster - all without any bloat (See transpile_slow_scripting_into_c.rb). <li><h4>In many cases, there is now a direct mapping of functions from other languages into optimized C. See the example script in this repository. This makes optimizing your Python / Perl / Ruby / PHP etc. script very easy, either manually or through the use of AI.</h4></li> </ul> </p> </div> <div class=pane style='border: 0;border-right: 1px dotted rgb(200, 200, 200); background-color: rgb(255, 255, 190);'> <div class="library-details"><h2 style=color:green;><i>Foundationallib Features</i></h2> <p class=feature> <strong>Functional Programming Features</strong> - <code>map, reduce, filter,</code> List Comprehensions in C and much more!</p> <p class=feature><strong>Expands C's Primitives for easy manipulation of data types</strong> such as Arrays, Strings, <code>Dict</code>, <code>Set</code>, <code>FrozenDict</code>, <code>FrozenSet</code> - <strong>and enables easy manipulation, modification, alteration, comparison, sorting, counting, IO (printing) and duplication of these at a very comfortable level</strong> - something very, very rare in C or C++, <i>all without any overhead.</i></p> <p class=feature><strong>More comfortable IO</strong> - read and write entire files with ease, and convert complex types into strings or print them on the screen with ease. </p> <p class=feature><strong>A powerful general purpose Foundational Library</strong> - <i>which has anything and everything you need</i> - from <code>replace_all()</code> to <code>replace_memory()</code> to <code>find_last_of()</code> to to <code>list_comprehension()</code> to <code>shellescape()</code> to <code>read_file_into_string()</code> to <code>string_to_json()</code> to <code>string_to_uppercase()</code> to <code>to_title_case()</code> to <code>read_file_into_array()</code> to <code>read_files_into_array()</code> to <code>map()</code> to <code>reduce()</code> to <code>filter()</code> to <code>list_comprehension_multithreaded()</code> to <code>frozen_dict_new_instance()</code> to <code>backticks()</code> - everything you would want to make quick and optimally efficient C programs, this has it.</p> <div style='height: 1px; border: 0;border-bottom: 1px dashed rgb(200, 200, 200);'></div> <p class=performance><span>Helps to make programs hundreds of times faster than other languages with similar ease of creation.</span> <hr> <p class=feature><strong>Easily take advantage of CPU cores with list_comprehension_multithreaded()</strong>.<br><br>You can specify the number of threads, the transform and the filter functions, and this will transform your data - all in parallel. Don't have a multithreaded environment? Then disable it (set the flag).</p> <hr> <h3>You don't want to be reinventing the wheel and hoping that your memory allocation is secure enough - and then failing. <strong>Security Is Paramount.</strong></h3> <h3>You don't want to be waiting <span style='color:rgb(240, 0, 0);'>a day</span> for an operation to complete when it could take <span style='color:rgb(30, 30, 255);'>less than an hour</span>.</h3> <br><p>This library is founded on very strong and unequivocal goals and philosophy. In fact, I have written many articles about the foundation of this library and more relevantly the broader context. See the Articles folder - for some of the foundation of this library.</p> <br><p>This library is an ideal and a dream - not just a Software Library. As such, I would highly suggest that you support me in this mission. Even if it's different from the status quo. Are you a Rust or Zig fan? Then make a Rust or Zig version of this ideal. Let's go. Give me an email.</p> </div> </div> <br> No Copyright - Public Domain - 2023, Gregory Cohen <gregorycohennew@gmail.com> DONATION REQUEST: If this free software has helped you and you find it valuable, please consider making a donation to support the ongoing development and maintenance of this project. Your contribution helps ensure the availability of this library to the community and encourages further improvements. Donations can be made at: https://www.paypal.com/paypalme/cfoundationallib Note: The best way to contact me is through email, not social media. Please feel very free to email me if you want to express feedback, suggest an improvement, desire to collaborate on this free and open source project, want to support me, or want to create something great. Complacency and obstructionism and whining are not tolerated. I desire to make this library the best theoretically possible, so please, let us connect. <h1>This code is in the public domain, fully. You can do whatever you want with it. See docs.html for API reference.  </h1> <h1>Here's some examples of some things you can do easily with Foundationallib.<br><br> <h3>Use it for scripting purposes...</h3> </h1>  <h1>Take control of the Web - in C.<br><br></h1> 
# foundationallib <h2>Finally, a cross-platform, portable, well-designed, secure, robust, maximally-efficient C foundational library — Making Engineering And Computing Fast, Secure, Responsive And Easy.</h2> <br> <ul class="features-list"> <li><strong>Enables better Engineering Solutions and Security broadly and foundationally where Software Creation or Development or Script Creation is concerned - whether this be on a local, business, governmental or international basis, and makes things easier - and Computing in General.</strong> Don't Reinvent the Wheel - Use Good Wheels - Be Safe And Secure.</li> <br> <li><strong>Enables a free-flowing dynamic computer usage that you need, deserve and should have, simply because you have a computer. With full speed and with robustness. You deserve to be able to use your computer wholly and fully, with proper and fast operations.</strong></li> <br><li><strong>Enables flexibility and power - makes C accessible to the masses (and faster and more secure) with easy usage and strives to bring people up, not degrade the character or actions of people.</strong> This is a fundamental and unequivocal philosophy difference between this library and many subsections of Software Engineering and the mainstream engineering establishment. For instance, in Python, you cannot read a file easily – you have to read it line-by-line or open a file, read the lines, then close it. With this library, you can efficiently read 10,000 files in one function call. This library gives power. Any common operation, there ought to be a powerful function for.<br><br>We should not bitch around with assembly when we don't want to; we should also have full speed. Some old "solutions" deliver neither, then culturally degrade programmers because their tools are bad - actually, it just degrades programmers, and gives them bad tools. COBOL is an example ...<br><br>Human technology is about empowerment – people must fight for it to be empowerment, we don't have time to have AI systems kill us because we want to have bad tools and be weak. We must fight.</li> </ul> <br> <ul> <h2>About Foundationallib</h2> <li>→<strong>Cross platform</strong> - works perfectly in embedded, server, desktop, and all platforms - tested for Windows and UNIX - 64-bit and 32-bit, includes a 3-aspect test suite, with more to come.</li> <li>→<strong>Bug free. Reliable. Dependable. Secure. Tested well.</strong></li> <li>→<strong>Zero Overhead</strong> - Only 1 byte due to the power of the error handling, can be configured will full power.</li> <li>→<strong>Static Inline Functions if you want them</strong> (optional) - Eliminating function call overhead to 0 if you wish, for improved performance.</li> <li>→<strong>Custom allocators</strong> - if you want it.</li> <li>→<strong>Custom error handling</strong> - if you want it.</li> <li>→<strong>Safe functions</strong> warn the programmer about NULL values and unused return values. Can be configured to not compile if not Secure. Optional null-check macros in every library function. Does not use any of <code>"gets", "fgets", "strcpy", "strcat", "sprintf", "vsprintf", "scanf", "fscanf", "system", "chown", "chmod", "chgrp", "alloca", "execl", "execle", "execlp", "execv", "execve", "execvp", "bcopy", "bzero"</code>. You can configure it to never use any unsafe functions.</li> <li>→<strong>Portable</strong> - works on all platforms, using platform specific features (using #ifdefs) to make functions better and faster.</li> <li>→<strong>Multithreading support</strong> (optional), with list_comprehension_multithreaded (accepts any number of threads, works in parallel using portable C11 threads)</li> <li>→<strong>Networking support</strong> (optional), using libcurl - making it extremely easy to download websites and arrays of websites - features other languages do not have.</li> <li>→Very good and thorough <strong>Error Handling</strong> and <strong>allocation overflow</strong> checking (good for <strong>Security and Robustness</strong>) in the functions. Allows the programmer to dynamically choose to catch all errors in the functions with a handler (default or custom), or to ignore them. No need to ALWAYS say "if (.....) if you don't want to. Can be changed at runtime.</li> <li>→<strong>Public Domain</strong> so you make the code how you want. (No need to "propitiate" to some "god" of some library).</li> <li>→<strong>Minimal abstractions or indirection of any kind or needless slow things that complicate things</strong> - macros, namespace collision, typedefs, structs, object-orientation messes, slow compilation times, bloat, etc., etc.</li> <li>→<strong>No namespace pollution</strong> - you can generate your <span style=font-style:normal;><b>own version</b></span> with any prefix you like!</li> <li>→<strong>Relies <span style=font-style:normal;>minimally</span> on C libraries - it can be fully decoupled from LIB C and can be statically linked.</strong></li> <li>→<span style=font-style:normal;><b>Very small</b></span> - 13K Lines of Code (including Doxygen comments and following of Best Practices)</li> <li>→<strong>No Linkage Issues or dependency hell</strong></li> <li>→<strong>Thorough and clear documentation</strong>, with examples of usage.</li> <li>→<strong>No licensing restrictions whatsoever - use it for your engineering project, your startup, your Fortune 500 company, your personal project, your throw-away script, your government.</strong></li> <li>→<strong>Makes C like Python or Perl or Ruby in many ways - or more easy</strong></li> <li>→<strong>Easy Straightforward Transpilation Support</strong> - to make current code, much faster - all without any bloat (See transpile_slow_scripting_into_c.rb). <li><h4>In many cases, there is now a direct mapping of functions from other languages into optimized C. See the example script in this repository. This makes optimizing your Python / Perl / Ruby / PHP etc. script very easy, either manually or through the use of AI.</h4></li> </ul> </p> </div> <div class=pane style='border: 0;border-right: 1px dotted rgb(200, 200, 200); background-color: rgb(255, 255, 190);'> <div class="library-details"><h2 style=color:green;>Foundationallib Features</h2> <p class=feature> <strong>Functional Programming Features</strong> - <code>map, reduce, filter,</code> List Comprehensions in C and much more!</p> <p class=feature><strong>Expands C's Primitives for easy manipulation of data types</strong> such as Arrays, Strings, <code>Dict</code>, <code>Set</code>, <code>FrozenDict</code>, <code>FrozenSet</code> - <strong>and enables easy manipulation, modification, alteration, comparison, sorting, counting, IO (printing) and duplication of these at a very comfortable level</strong> - something very, very rare in C or C++, <i>all without any overhead.</i></p> <p class=feature><strong>More comfortable IO</strong> - read and write entire files with ease, and convert complex types into strings or print them on the screen with ease. </p> <p class=feature><strong>A powerful general purpose Foundational Library</strong> - <i>which has anything and everything you need</i> - from <code>replace_all()</code> to <code>replace_memory()</code> to <code>find_last_of()</code> to to <code>list_comprehension()</code> to <code>shellescape()</code> to <code>read_file_into_string()</code> to <code>string_to_json()</code> to <code>string_to_uppercase()</code> to <code>to_title_case()</code> to <code>read_file_into_array()</code> to <code>read_files_into_array()</code> to <code>map()</code> to <code>reduce()</code> to <code>filter()</code> to <code>list_comprehension_multithreaded()</code> to <code>frozen_dict_new_instance()</code> to <code>backticks()</code> - everything you would want to make quick and optimally efficient C programs, this has it.</p> <div style='height: 1px; border: 0;border-bottom: 1px dashed rgb(200, 200, 200);'></div> <p class=performance><span>Helps to make programs hundreds of times faster than other languages with similar ease of creation.</span> <hr> <p class=feature><strong>Easily take advantage of CPU cores with list_comprehension_multithreaded()</strong>.<br><br>You can specify the number of threads, the transform and the filter functions, and this will transform your data - all in parallel. Don't have a multithreaded environment? Then disable it (set the flag).</p> <hr> <h3>You don't want to be reinventing the wheel and hoping that your memory allocation is secure enough - and then failing. <strong>Security Is Paramount.</strong></h3> <h3>You don't want to be waiting <span style='color:rgb(240, 0, 0);'>a day</span> for an operation to complete when it could take <span style='color:rgb(30, 30, 255);'>less than an hour</span>.</h3> <br><p>This library is founded on very strong and unequivocal goals and philosophy. In fact, I have written many articles about the foundation of this library and more relevantly the broader context. See the Articles folder - for some of the foundation of this library.</p> <br><p>This library is an ideal and a dream - not just a Software Library. As such, I would highly suggest that you support me in this mission. Even if it's different from the status quo. Are you a Rust or Zig fan? Then make a Rust or Zig version of this ideal. Let's go. Give me an email.</p> </div> </div> <br> No Copyright - Public Domain - 2023, Gregory Cohen <gregorycohennew@gmail.com> DONATION REQUEST: If this free software has helped you and you find it valuable, please consider making a donation to support the ongoing development and maintenance of this project. Your contribution helps ensure the availability of this library to the community and encourages further improvements. Donations can be made at: https://www.paypal.com/paypalme/cfoundationallib Note: The best way to contact me is through email, not social media. Please feel very free to email me if you want to express feedback, suggest an improvement, desire to collaborate on this free and open source project, want to support me, or want to create something great. Complacency and obstructionism and whining are not tolerated. I desire to make this library the best theoretically possible, so please, let us connect. <pre><code> Mirror Links Blog - https://foundationallib.wordpress.com/ Github - https://github.com/gregoryc/foundationallib Ruby Gem Mirror - https://rubygems.org/gems/foundational_lib Ruby Gem Mirror - https://rubygems.org/gems/foundational_lib2 Library Instagram - https://www.instagram.com/foundationallib Google Drive Mirrors ZIP - https://drive.google.com/file/d/1bK2njCRsH4waTm4LP16sloPQawk7JIR5/view?usp=sharing TAR.GZ - https://drive.google.com/file/d/1RCA1yy9R3cEqI_X9Lv0fxqh-zgNCK005/view?usp=sharing TAR.BZ2 - https://drive.google.com/file/d/1ljdlI_fEnMS_X5WmuhI1qavhgseWlD5j/view?usp=sharing </code></pre> <h1>This code is in the public domain, fully. You can do whatever you want with it. See docs.html for API reference.  </h1> <h1>Here's some examples of some things you can do easily with Foundationallib.<br><br> <h3>Use it for scripting purposes...</h3> </h1>  <h1>Take control of the Web - in C.<br><br></h1> 
<!-- TABLE OF CONTENTS --> <details open="open"> <summary>Table of Contents</summary> <ol> <li> <a href="#about-the-project">About The Project</a> <ul> <li><a href="#built-with">Built With</a></li> </ul> </li> <li> <a href="#getting-started">Getting Started</a> <ul> <li><a href="#prerequisites">Prerequisites</a></li> <li><a href="#installation">Installation</a></li> </ul> </li> <li><a href="#usage">Usage</a></li> <li><a href="#roadmap">Roadmap</a></li> <li><a href="#contributing">Contributing</a></li> <li><a href="#license">License</a></li> <li><a href="#contact">Contact</a></li> <li><a href="#acknowledgements">Acknowledgements</a></li> </ol> </details> <!-- ABOUT THE PROJECT --> ## About The Project [![Product Name Screen Shot][Screenshot of gameplay and test list]](https://www.dropbox.com/s/mu1rrbx2mqowjkn/studio-game.png?dl=0) This game is a project built following the [Pragmatic Studio Ruby Course](https://online.pragmaticstudio.com/courses/ruby/). I absolutely adored going through this course, because it was unlike other courses in that the main focus wasn't syntax, but how to build a principle-driven, object-oriented program that contains many of the skills we'd need to build real-world projects. The instructors purposefully created exercises to let us build a program using the skills they demonstrated by building a different program. This wasn't a copy and paste kind of course. This game was actually my second run-through, where I test-drove everything from the start based on the objectives only. Skills I valued developing further with this project: - Test-driven development (50+ tests). - Using inheritance to model "is-a" relationships. For example, a clumsy player *is a* kind of player. - Using mixins (modules) to reuse behaviours that are common between classes, but should not be modeled with an inheritance relationship. A good tip was to look for 'able' behaviors in a class to extract, like 'playable', 'printable', 'taxable' etc. - Using a file block which lets you add in class usage examples that are only run when you run the class file specifically. - Overriding default methods (like sort, and renaming things so that they keep a specific format) Things I struggled with: - Testing behaviour that uses blocks. I had a lightbulb moment when I realised I should test the behaviour performed inside the block on a single item. Testing the output of an entire block is like testing Ruby syntax works. Alternatively, test the before and after state of something that changes as a result of using a block. Cooool. - Puts. It felt wrong to use puts to show the output in the console. I'd like to learn how to seperate the view logic for a command-line project later. Things I did to make it my own: - Wrote a lot more tests for my second run-through. - Noticed and extracted further 'able' behaviours into modules (like printing stats, formatting output and handling csv files). ### Built With * [Ruby (language)](https://www.ruby-lang.org/en/) * [RSpec (framework)](https://rspec.info/) * [Vim (text-editor)](https://www.vim.org/) <!-- GETTING STARTED --> ## Getting Started To get a local copy up and running follow these steps: ### Prerequisites This is an example of how to list things you need to use the software and how to install them. * gem ```sh npm install npm@latest -g ``` ### Installation 1. Install the gem ```sh gem install studio_game_2021 ``` <!-- USAGE EXAMPLES --> ## Usage To play a game from the command-line, open a new command project and run the command-line script like so: ```sh studio_game ``` Or, if you'd like to use the game as a library, here's an example of how to use it in `irb`. You can also check the bottom of each class or module file for further usage instructions ``` >> require 'studio_game/game' => true >> game = StudioGame::Game.new("Knuckleheads") => #<StudioGame::Game:0x007fdea10252d8 @title="Knuckleheads", @players=[]> >> player = StudioGame::Player.new("Moe", 90) => I'm Moe with health = 90, points = 0, and score = 90. >> game.add_player(player) => [I'm Moe with health = 90, points = 0, and score = 90.] >> game.play(1) ``` <!-- ROADMAP --> ## Roadmap I plan to customize this game further now that I have a solid foundation to explore from. It'll be fun to let the players interact with each other more, like swapping treasures, and maybe add some kind of board game with it's own features. That's my next focus. ## Contributing Feel free to fork this project and play around with it. Open to feedback-related pr requests. <!-- LICENSE --> ## License Distributed under the MIT License. See `LICENSE` for more information. <!-- CONTACT --> ## Contact Becca - [@becca9941](https://twitter.com/Becca9941) - becca@essentialistdev.com Project Link: [https://gitlab.com/EssentialistDev/studio-game](https://gitlab.com/EssentialistDev/studio-game) <!-- ACKNOWLEDGEMENTS --> ## Acknowledgements - [Pragmatic Studio](https://online.pragmaticstudio.com/courses/ruby/) for empowering me with awesome new development skills. - [Best-README-Template](https://github.com/Becca9941/Best-README-Template) for helping me write a README for this project.
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