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JavaScript 3D library
The Babylon Inspector is a diagnostic tool that makes it possible to view and edit the scene graph, properties of entities within the scene, and more.
An efficient and visually pleasing implementation of SSAO with an emphasis on temporal stability and artist control.
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
Wireframe debugger for use with cannon-es https://github.com/pmndrs/cannon-es
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AwayJS scene classes
The Babylon Inspector is a diagnostic tool that makes it possible to view and edit the scene graph, properties of entities within the scene, and more.
JavaScript 3D library
MCP tools and manifests for Raw2D scene automation.
Federated Events API, the plumbing behind the propagation of UI events into the PixiJS scene graph.
A deep deletion module for node (like `rm -rf`)
CLI tools for Decentraland scene development.
A CityJSON loader for three.js
framework agnostic pointer-events implementation for threejs
A high-performance 2D/3D scene graph library for building interactive visual editors, combining HTML5 Canvas and Three.js to enable facility visualization, data-driven animations, and real-time monitoring dashboards
URDF Loader for THREE.js and webcomponent viewer
3D line plot
WebGL shader transitions for HyperFrames compositions
JavaScript runtime definitions for Decentraland environments
Synthetic Environment Module for IWER
JavaScript build tool, similar to Make or Rake
Pure JavaScript game engine. Fully featured and production ready.