Start task to spawn a script/task/command using cross-spawn
Cross platform child_process#spawn and child_process#spawnSync
Promisified version of cross-spawn
Execute callbacks when child processes are spawned
Wrap all spawned Node.js child processes by adding environs and arguments ahead of the main JavaScript file argument.
Tiny process execution for humans — a better child_process
TypeScript definitions for cross-spawn
Spawn commands like `child_process.exec` does but return a `ChildProcess`
spawn processes the way the npm cli likes to do
a util for spawning git from npm CLI contexts
`@expo/turtle-spawn` is a wrapper around `@expo/spawn-async` library.
A Promise-based interface into processes created by child_process.spawn
Cross-platform support for running Windows executables
Converts an object to a child_process.spawn args array
Simple, consistent sync or async process spawning
An Rx-version of child_process.spawn
Extensions to Node.js child_process module
Emit errors on stdout stream for a spawned child process
Take care of your `spawn()`
Easy and small child_process.spawn
Adds cross-platform `kill` function to spawn-command processes
Run shell commands using child_process#spawn.
Buffered child process#spawn.
Promisified cross-spawn.
With daemon-spawn you can start, stop and restart processes that run in the background. Processed are tracked by a simple PID file written to disk.
launch is a wrapper for liblaunch which lets you load, unload, reload, submit, remove, start, stop and list jobs for launchd as well as checkin from a process spawned by launchd and retrieve the sockets for the job that spawned the process.
With daemon-spawn you can start, stop and restart processes that run \ in the background. Processed are tracked by a simple PID file written to disk.
A gem for Ruby 1.8 to start process in parallel, 1) don't wait for it finish 2) dont inherit io file handles 3) both in windows/linux. Ruby 1.9 dont need it because it has spawn method.
Daemon launching and management made dead simple. With daemon-spawn you can start, stop and restart processes that run in the background. Processed are tracked by a simple PID file written to disk. In addition, you can choose to either execute ruby in your daemonized process or 'exec' another process altogether (handy for wrapping other services).
Daemon launching and management made dead simple. With daemon-spawn you can start, stop and restart processes that run in the background. Processed are tracked by a simple PID file written to disk. In addition, you can choose to either execute ruby in your daemonized process or 'exec' another process altogether (handy for wrapping other services).
== Description ["Kiwi is a versatile entity component system focussing on fast iteration and a nice api.\n", "\n", "To get started, read the [usage guide](#usage) below.\n", "\n", "[](https://github.com/Jomy10/kiwi-ecs-ruby/actions/workflows/tests.yml)\n", "\n", "## Installation\n", "\n", "The library is available from [ruby gems](https://rubygems.org/gems/kiwi-ecs):\n", "\n", "```sh\n", "gem install kiwi-ecs\n", "```\n", "\n", "To use it in your ruby source files:\n", "\n", "```ruby\n", "require 'kiwi-ecs'\n", "```\n", "\n", "## Usage\n", "\n", "### The world\n", "\n", "The world is the main object that controls the ecs.\n", "\n", "```ruby\n", "world = Kiwi::World.new\n", "```\n", "\n", "### Components\n", "\n", "Creating a component is as simple as declaring a struct:\n", "\n", "```ruby\n", "Position = Struct.new :x, :y\n", "```\n", "\n", "Classes can also be used instead of structs\n", "\n", "```ruby\n", "class Velocity\n", " attr_accessor :x\n", " attr_accessor :y\n", "end\n", "```\n", "\n", "### Entities\n", "\n", "An entity is spawned with a set of components:\n", "\n", "```ruby\n", "entityId = world.spawn(Position.new(10, 10))\n", "\n", "world.spawn(Position.new(3, 5), Velocity.new(1.5, 0.0))\n", "```\n", "\n", "The `world.spawn(*components)` function will return the id of the spawned entity.\n", "\n", "Killing an entity can be done using `world.kill(entityId)`:\n", "\n", "```ruby\n", "world.kill(entityId)\n", "```\n", "\n", "### Systems\n", "\n", "#### Queries\n", "\n", "Queries can be constructed as follows:\n", "\n", "```ruby\n", "# Query all position componentss\n", "world.query(Position) do |pos|\n", " puts pos\n", "end\n", "\n", "# Query all entities having a position and a velocity component, and their entity ids\n", "world.query_with_ids(Position, Velocity) do |id, pos, vel|\n", " # ...\n", "end\n", "```\n", "\n", "### Flags\n", "\n", "Entities can be tagged using flags\n", "\n", "#### Defining flags\n", "\n", "A flag is an integer\n", "\n", "```ruby\n", "module Flags\n", " Player = 0\n", " Enemy = 1\n", "end\n", "```\n", "\n", "#### Setting flags\n", "\n", "```ruby\n", "id = world.spawn\n", "\n", "world.set_flag(id, Flags::Player)\n", "```\n", "\n", "#### Removing a flag\n", "\n", "```ruby\n", "world.remove_flag(id, Flags::Player)\n", "```\n", "\n", "#### Checking wether an entity has a flag\n", "\n", "```ruby\n", "world.has_flag(id, Flags::Player)\n", "```\n", "\n", "#### Filtering queries with flags\n", "\n", "```ruby\n", "world.query_with_ids(Pos)\n", " .filter do |id, pos|\n", " world.has_flag(id, Flags::Player)\n", " end\n", " .each do |id, pos|\n", " # Do something with the filtered query\n", " end\n", "```\n", "\n", "The `hasFlags` function is also available for when you want to check multiple flags.\n", "\n", "## Road map\n", "\n", "- [ ] System groups\n", "\n", "## Contributing\n", "\n", "Contributors are welcome to open an issue requesting new features or fixes or opening a pull request for them.\n", "\n", "## License\n", "\n", "The library is licensed under LGPLv3.\n"]
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