1. 确保本地开发时能访问子项目服务
Cross-platform process cpu % and memory usage of a PID
selderee plugin - selectors decision tree builder for htmlparser2 DOM.
Determine selector specificity with postcss-selector-parser
Gently fails test runs if the console was used during them. 📢
Parse CSS media query lists.
No description provided.
A fast alternative to legacy querystring module
Parse CSS Cascade Layer names.
Drag and drop sans the GUI
Patch console methods to intercept output
A replacement for process.exit that ensures stdio are fully drained before exiting.
A Jest transformer with source map support that lets you use Jest to test projects written in TypeScript
a secure dotenv–from the creator of `dotenv`
resolve like require.resolve() on behalf of files asynchronously and synchronously
Microsoft Application Insights Core Javascript SDK
Typed event emitters
Give a regex, get a robust predicate function that tests it against a string.
A Long class for representing a 64-bit two's-complement integer value.
Color helpers to ease transformation between formats, gamut, etc
Resolve a nested selector in a PostCSS AST
Value identification and comparison functions
Realtime application framework client
Tokenize CSS
# Rebase Migrations Rebase Migrations is a library and command line tool to rebase Rails migrations to have the latest timestamp. ## Installation ```console $ bundle add rails-rebase-migrations --group=development,test ``` ## Scenario Two team members, Alice and Bob, are working on the same Rails project and both are adding new database migrations. Alice realizes her migration depends on Bob's, but the migration timestamps are out of order. The `rebase-migration` command line tool can be used to reorder Alice's new migrations to have the latest timestamp in the sequence. ## Usage To rebase all new migrations with respect to the `main` git branch: ```console $ bundle exec rebase-migrations ``` To rebase all new migrations with respect to a different branch: ```console $ bundle exec rebase-migrations my-branch ``` The command has a `--check` argument that is useful for CI. To check that all new migrations are the latest in the sequence: ```console $ bundle exec rebase-migrations --check ``` It will exit with status code 1 if the check fails. The `--check` form also accepts a branch argument. ### Skipping Migrations To skip a specific migration files from the `--check` include `_skip_rebase` in its filename.
<!-- TABLE OF CONTENTS --> <details open="open"> <summary>Table of Contents</summary> <ol> <li> <a href="#about-the-project">About The Project</a> <ul> <li><a href="#built-with">Built With</a></li> </ul> </li> <li> <a href="#getting-started">Getting Started</a> <ul> <li><a href="#prerequisites">Prerequisites</a></li> <li><a href="#installation">Installation</a></li> </ul> </li> <li><a href="#usage">Usage</a></li> <li><a href="#roadmap">Roadmap</a></li> <li><a href="#contributing">Contributing</a></li> <li><a href="#license">License</a></li> <li><a href="#contact">Contact</a></li> <li><a href="#acknowledgements">Acknowledgements</a></li> </ol> </details> <!-- ABOUT THE PROJECT --> ## About The Project [![Product Name Screen Shot][Screenshot of gameplay and test list]](https://www.dropbox.com/s/mu1rrbx2mqowjkn/studio-game.png?dl=0) This game is a project built following the [Pragmatic Studio Ruby Course](https://online.pragmaticstudio.com/courses/ruby/). I absolutely adored going through this course, because it was unlike other courses in that the main focus wasn't syntax, but how to build a principle-driven, object-oriented program that contains many of the skills we'd need to build real-world projects. The instructors purposefully created exercises to let us build a program using the skills they demonstrated by building a different program. This wasn't a copy and paste kind of course. This game was actually my second run-through, where I test-drove everything from the start based on the objectives only. Skills I valued developing further with this project: - Test-driven development (50+ tests). - Using inheritance to model "is-a" relationships. For example, a clumsy player *is a* kind of player. - Using mixins (modules) to reuse behaviours that are common between classes, but should not be modeled with an inheritance relationship. A good tip was to look for 'able' behaviors in a class to extract, like 'playable', 'printable', 'taxable' etc. - Using a file block which lets you add in class usage examples that are only run when you run the class file specifically. - Overriding default methods (like sort, and renaming things so that they keep a specific format) Things I struggled with: - Testing behaviour that uses blocks. I had a lightbulb moment when I realised I should test the behaviour performed inside the block on a single item. Testing the output of an entire block is like testing Ruby syntax works. Alternatively, test the before and after state of something that changes as a result of using a block. Cooool. - Puts. It felt wrong to use puts to show the output in the console. I'd like to learn how to seperate the view logic for a command-line project later. Things I did to make it my own: - Wrote a lot more tests for my second run-through. - Noticed and extracted further 'able' behaviours into modules (like printing stats, formatting output and handling csv files). ### Built With * [Ruby (language)](https://www.ruby-lang.org/en/) * [RSpec (framework)](https://rspec.info/) * [Vim (text-editor)](https://www.vim.org/) <!-- GETTING STARTED --> ## Getting Started To get a local copy up and running follow these steps: ### Prerequisites This is an example of how to list things you need to use the software and how to install them. * gem ```sh npm install npm@latest -g ``` ### Installation 1. Install the gem ```sh gem install studio_game_2021 ``` <!-- USAGE EXAMPLES --> ## Usage To play a game from the command-line, open a new command project and run the command-line script like so: ```sh studio_game ``` Or, if you'd like to use the game as a library, here's an example of how to use it in `irb`. You can also check the bottom of each class or module file for further usage instructions ``` >> require 'studio_game/game' => true >> game = StudioGame::Game.new("Knuckleheads") => #<StudioGame::Game:0x007fdea10252d8 @title="Knuckleheads", @players=[]> >> player = StudioGame::Player.new("Moe", 90) => I'm Moe with health = 90, points = 0, and score = 90. >> game.add_player(player) => [I'm Moe with health = 90, points = 0, and score = 90.] >> game.play(1) ``` <!-- ROADMAP --> ## Roadmap I plan to customize this game further now that I have a solid foundation to explore from. It'll be fun to let the players interact with each other more, like swapping treasures, and maybe add some kind of board game with it's own features. That's my next focus. ## Contributing Feel free to fork this project and play around with it. Open to feedback-related pr requests. <!-- LICENSE --> ## License Distributed under the MIT License. See `LICENSE` for more information. <!-- CONTACT --> ## Contact Becca - [@becca9941](https://twitter.com/Becca9941) - becca@essentialistdev.com Project Link: [https://gitlab.com/EssentialistDev/studio-game](https://gitlab.com/EssentialistDev/studio-game) <!-- ACKNOWLEDGEMENTS --> ## Acknowledgements - [Pragmatic Studio](https://online.pragmaticstudio.com/courses/ruby/) for empowering me with awesome new development skills. - [Best-README-Template](https://github.com/Becca9941/Best-README-Template) for helping me write a README for this project.
# Cryptophysh My attempt to produce a solution to the requirements listed [here](https://github.com/krystal/code-tasks/blob/main/password-generator.md). Essentially, a library/gem you can include in to your own code to add a `::generate_password` class method on a class. I've pushed the built gem up to RubyGems for completeness' sake. ## Installation Install the gem and add to the application's Gemfile by executing: $ bundle add cryptophysh If bundler is not being used to manage dependencies, install the gem by executing: $ gem install cryptophysh ## Usage ### Extending your own class `require cryptophysh` and Add to your class: `extend Cryptophysh` Your class will now have access to the `::generate_password` class method. ### Using the Cryptophysh::PasswordGenerator Class See the YARD documentation on the class itself for details. ## Development After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake spec` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment. To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and the created tag, and push the `.gem` file to [rubygems.org](https://rubygems.org). ## Contributing Bug reports and pull requests are welcome on GitHub at https://github.com/[USERNAME]/cryptophysh. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the [code of conduct](https://github.com/kryptykphysh/cryptophysh/blob/master/CODE_OF_CONDUCT.md). ## License The gem is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT). ## Code of Conduct Everyone interacting in the Cryptophysh project's codebases, issue trackers, chat rooms and mailing lists is expected to follow the [code of conduct](https://github.com/kryptykphysh/cryptophysh/blob/master/CODE_OF_CONDUCT.md).
# SshSig - SSH signature verification in pure ruby SshSig is a Ruby gem which can be used to verify signatures signed created by `ssh-keygen`. This capability was [first added](https://github.com/openssh/openssh-portable/commit/2a9c9f7272c1e8665155118fe6536bebdafb6166) in OpenSSH 8.0 allows SSH keys to be used for GPG-like signing capabilities, [including signing git commits](https://github.com/git/git/pull/1041). ## Installation Add this line to your application's Gemfile: ```ruby gem 'ssh_sig' ``` And then execute: $ bundle install Or install it yourself as: $ gem install ssh_sig ## Usage Version 1 of [the SSH signature format](https://github.com/openssh/openssh-portable/blob/b7ffbb17e37f59249c31f1ff59d6c5d80888f689/PROTOCOL.sshsig) supports `ed25519` and `rsa` keys. It is recommended that you use `ed25519` over `rsa` where possible (`ssh-keygen -t ed25519`). In order to verify a signature you need: 1. The public key of the sender 1. The signature file 1. The message to be verified. ```ruby require 'ssh_sig' armored_pubkey = "ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAAILXPkJPI4TMFWZP4xRBQjNeizUG99KuZCt9G23rX48kz" blob = ::SshSig::Blob.from_armor( <<~EOF -----BEGIN SSH SIGNATURE----- U1NIU0lHAAAAAQAAADMAAAALc3NoLWVkMjU1MTkAAAAgtc+Qk8jhMwVZk/jFEFCM16LNQb 30q5kK30bbetfjyTMAAAAEZmlsZQAAAAAAAAAGc2hhNTEyAAAAUwAAAAtzc2gtZWQyNTUx OQAAAECJITeYJIlEeydsCTh1DkfdhlDJFBa73ojfWe0MbrIzoJKd9THd9WeQrhygSRGsNG cU/stk3/919nykg67yG2gN -----END SSH SIGNATURE----- EOF ) message = "This message was definitely sent by Brian Williams" valid = ::SshSig::Verifier .from_armored_pubkey(armored_pubkey) .verify(blob, message) if valid puts 'Signature is valid' else puts 'Signature is not valid' end ``` Signatures can be created using `ssh-keygen -Y sign -n file -f ~/.ssh/ed_25519 message.txt` and will be outputted in `message.txt.sig`. Public keys can be found in a variety of places, including: - Your `~/.ssh/id_<alg>.pub` file - `authorized_keys` files on servers - `https://gitlab.com/<username>.keys` - `https://github.com/<username>.keys` The `SshSig::Verifier#from_gitlab` and `SshSig::Verifier#from_github` methods are provided to automatically load public keys from the respective `<username>.keys` urls. ```ruby require 'ssh_sig' blob = ::SshSig::Blob.from_armor( <<~EOF -----BEGIN SSH SIGNATURE----- U1NIU0lHAAAAAQAAADMAAAALc3NoLWVkMjU1MTkAAAAgtc+Qk8jhMwVZk/jFEFCM16LNQb 30q5kK30bbetfjyTMAAAAEZmlsZQAAAAAAAAAGc2hhNTEyAAAAUwAAAAtzc2gtZWQyNTUx OQAAAECJITeYJIlEeydsCTh1DkfdhlDJFBa73ojfWe0MbrIzoJKd9THd9WeQrhygSRGsNG cU/stk3/919nykg67yG2gN -----END SSH SIGNATURE----- EOF ) message = 'This message was definitely sent by Brian Williams' valid = ::SshSig::Verifier .from_gitlab('bwill') .verify(blob, message) if valid puts 'Signature is valid' else puts 'Signature is not valid' end ``` ## Is it safe to re-purpose SSH keys for signing? Yes. The [SSH signature protocol](https://github.com/openssh/openssh-portable/blob/d575cf44895104e0fcb0629920fb645207218129/PROTOCOL.sshsig) is designed to be resistant to cross-protocol attacks, where signatures created for one purpose (i.e. signing a git commit), may be re-used for another purpose (i.e. authenticating to a server). It does this using the magic pre-amble (to differentiate between messages signed by `ssh-keygen` and messages used for SSH authentication) and namespaces (to differentiate between messages signed by `ssh-keygen` but used for different purposes). This causes identical messages to produce different signatures for each different protocol. ## Development After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake spec` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment. To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and the created tag, and push the `.gem` file to [rubygems.org](https://rubygems.org). ## Contributing Bug reports and pull requests are welcome on GitHub at https://github.com/[USERNAME]/ssh_sig. This project is intended to be a safe, welcoming space for collaboration, and contributors are expected to adhere to the [code of conduct](https://github.com/[USERNAME]/ssh_sig/blob/main/CODE_OF_CONDUCT.md). ## License The gem is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
Contentful API wrapper library exposing an ActiveRecord-like interface
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.