SVG patterns for Data Visualization
Framework-independent loaders for compressed and super compressed (basis) textures
> We recommend using the [ES6 package `@babylonjs/procedural-textures`](https://www.npmjs.com/package/@babylonjs/procedural-textures) for new projects.
Babylon.js Procedural Textures Library =====================
For usage documentation please visit the [procedural textures library documentation](https://doc.babylonjs.com/toolsAndResources/assetLibraries/proceduralTexturesLibrary/).
Plugin to allow uploading textures to the GPU
Advanced features for pixijs textures: compression, better loader
Sprite Animations as depicted by playing a series of Textures
Spritesheets maintain a collection of Textures on a single image
A collection of Three.js Shading Language (TSL) textures
Generates textures with color gradients
Loaders for compressed texture file formats
Framework-independent loaders for compressed and super compressed (basis) textures
@renderlayer/textures
Generates 6 dice face textures
Three.js plugin for loading animated gifs as textures
Three.js loading manager for textures, images, videos, gltf files, cube textures, lottie textures, ...
A library for creating and managing custom textures.
A light-weight react component for creating noise textures
Neo-skeuo SVG borders, textures, and RN asset paths
Three.js plugin for loading animated gifs as textures
HTML-in-Canvas polyfill and Three.js integration for rendering live HTML as WebGL/WebGPU textures
Render Minecraft formatted text with colors, shadows, bold, italic, and HD font textures
MCP server for TextureForge material discovery — search community PBR textures, find materials for 3D scenes, and download game-ready textures
Algorithmic texture generator for Bevy.
Very lovely stopwatch.
Multiresolution Stochastic Texture Synthesis, a non-parametric example-based algorithm for image generation
A CLI for texture-synthesis
Simple storage and loader for glium textures
Rust Bindings for Flutter External Textures.
A library for converting, loading and creating skins for various rhythm games.
A high-performance, hot-reload graphics engine.
A general purpose, deterministic bin packer designed to conform to any two or three dimensional use case.
Load heterogenous texture atlases from a ron manifest
Procedural texture library.
Render Ratatui buffers through Parley and Vello into WGPU textures.
texture packer
Allows easy generation of tiling textures, via files, or in memory!
A gem-based responsive simple texture styled Jekyll theme.
Converting images to mosaic arts using Minecraft textures and .schematic files.
rbGLox is a small wrapper over the ruby-opengl, ruby-glfw.
Gridmap makes tile based maps easy. It offers 2 new classes - a gridmap and a tile. It takes care of drawing tiles with connected textures (e.g. walls).
Parse a 3D obj file to a ruby data structure. Can compute tangent per vertex. Can merge vertice, normals, and textures indexes into a single index for OpenGL use case.
MyyColor provides basic color encoding and decoding facilities, which are mainly used for converting BMP to OpenGL raw texture format.
BlackBook is a pure Ruby 3D library that enables developers to write 3D applications with the ease of Ruby. Features include OpenGL rendering, physics simulation, camera controls, and material/texture support.
Models qualia — the subjective phenomenal qualities of experience with vividness, valence, texture, and modality for the LegionIO architecture
A comprehensive Ruby library for integrating AI-powered Minecraft skin generation. Supports custom prompts and high-fidelity textures. Visit https://supermaker.ai/image/ai-minecraft-skin/ for more details.
Very naive bindings for stb_image.h. Implements only stbi_set_flip_vertically_on_load and stb_load since these are the 2 functions I need to load an image as a texture in OpenGL. The reason I made this instead of using stb-image is because stb-image didn't implement stbi_set_flip_vertically_on_load, as far as I can tell, which is useful/necessary when wanting to load image data in a format immediately consumable by OpenGL (see Example in README).
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