`three-gamepad` is a simple library that allows you to use a gamepad to control a camera in a [three.js](https://threejs.org/) scene. It also features a drop-in replacement for the [camera-controls](https://github.com/yomotsu/camera-controls) class that a
Gamepad support for Three.js controls.
JavaScript 3D library
A BVH implementation to speed up raycasting against three.js meshes.
A React renderer for Threejs
stand-alone library of threejs examples
SDF-based text rendering for Three.js
Intl.LocaleMatcher ponyfill
useful add-ons for react-three-fiber
[`react-three-fiber`](https://github.com/drcmda/react-three-fiber) support. This package is for version 6 of react-three-fiber
Various utilities related to Three.js
A Speccy-flavoured fantasy toolkit for tiny TypeScript browser games
TypeScript definitions for three
Globe data visualization as a ThreeJS reusable 3D object
node-gamepad is a package for node that allows you to effortlessly interface your node applications with a variety of gamepad controllers. This is a port of node-gamepad library to typescript by also removing some of the restrictions implied by this libra
ThreeJS geometry for drawing polygons on a sphere
postprocessing wrapper for React and @react-three/fiber
Easy way to render ThreeJS objects with built-in interaction defaults
ThreeJS geometry for stroking GeoJSON objects on a sphere
Force-directed graph as a ThreeJS 3d object
<p align="center"> <a href="#"><img src="https://raw.githubusercontent.com/pmndrs/react-three-rapier/HEAD/packages/react-three-rapier/misc/hero.svg" alt="@react-three/rapier" /></a> </p>
A JavaScript library that lets you connect various gaming controllers to your browser using the Gamepad API.
Tiled maps on a globe as a ThreeJS reusable 3D object
Node constraint module for @pixiv/three-vrm