> A WebSocket provider for Y.js that works with ActionCable
A React renderer for Threejs
JavaScript 3D library
A BVH implementation to speed up raycasting against three.js meshes.
std-uritemplate implementation for TS/JS
[`react-three-fiber`](https://github.com/drcmda/react-three-fiber) support. This package is for version 6 of react-three-fiber
Intl.LocaleMatcher ponyfill
Various utilities related to Three.js
stand-alone library of threejs examples
SDF-based text rendering for Three.js
useful add-ons for react-three-fiber
TypeScript definitions for three
Generate a slug – transliteration with a lot of options
bootstrap-sass is a Sass-powered version of Bootstrap 3, ready to drop right into your Sass powered applications.
Globe data visualization as a ThreeJS reusable 3D object
React component for Tippy.js
postprocessing wrapper for React and @react-three/fiber
ThreeJS geometry for drawing polygons on a sphere
Easy way to render ThreeJS objects with built-in interaction defaults
ThreeJS geometry for stroking GeoJSON objects on a sphere
A framework for responsive emails
GJS TypeScript type definitions for RB-3.0, generated from library version 3.0.0
Force-directed graph as a ThreeJS 3d object
VRM file loader for three.js.
Three.JS in Ruby for browser-based applications and games.
three-rb provides Ruby APIs for building 3D scenes, with browser rendering through ruby.wasm and three.js.
Erubis is an implementation of eRuby and has the following features: * Very fast, almost three times faster than ERB and about 10% faster than eruby. * Multi-language support (Ruby/PHP/C/Java/Scheme/Perl/Javascript) * Auto escaping support * Auto trimming spaces around '<% %>' * Embedded pattern changeable (default '<% %>') * Enable to handle Processing Instructions (PI) as embedded pattern (ex. '<?rb ... ?>') * Context object available and easy to combine eRuby template with YAML datafile * Print statement available * Easy to extend and customize in subclass * Ruby on Rails support
Erubis is an implementation of eRuby and has the following features: * Very fast, almost three times faster than ERB and about 10% faster than eruby. * Multi-language support (Ruby/PHP/C/Java/Scheme/Perl/Javascript) * Auto escaping support * Auto trimming spaces around '<% %>' * Embedded pattern changeable (default '<% %>') * Enable to handle Processing Instructions (PI) as embedded pattern (ex. '<?rb ... ?>') * Context object available and easy to combine eRuby template with YAML datafile * Print statement available * Easy to extend and customize in subclass * Ruby on Rails support
Inventory Inventory keeps track of the contents of your Ruby¹ projects. Such an inventory can be used to load the project, create gem specifications and gems, run unit tests, compile extensions, and verify that the project’s content is what you think it is. ¹ See http://ruby-lang.org/ § Usage Let’s begin by discussing the project structure that Inventory expects you to use. It’s pretty much exactly the same as the standard Ruby project structure¹: ├── README ├── Rakefile ├── lib │ ├── foo-1.0 │ │ ├── bar.rb │ │ └── version.rb │ └── foo-1.0.rb └── test └── unit ├── foo-1.0 │ ├── bar.rb │ └── version.rb └── foo-1.0.rb Here you see a simplified version of a project called “Foo”’s project structure. The only real difference from the standard is that the main entry point into the library is named “foo-1.0.rb” instead of “foo.rb” and that the root sub-directory of “lib” is similarly named “foo-1.0” instead of “foo”. The difference is the inclusion of the API version. This must be the major version of the project followed by a constant “.0”. The reason for this is that it allows concurrent installations of different major versions of the project and means that the wrong version will never accidentally be loaded with require. There’s a bigger difference in the content of the files. ‹Lib/foo-1.0/version.rb› will contain our inventory instead of a String: require 'inventory-1.0' class Foo Version = Foo.new(1, 4, 0){ authors{ author 'A. U. Thor', 'a.u.thor@example.org' } homepage 'http://example.org/' licenses{ license 'LGPLv3+', 'GNU Lesser General Public License, version 3 or later', 'http://www.gnu.org/licenses/' } def dependencies super + Dependencies.new{ development 'baz', 1, 3, 0 runtime 'goo', 2, 0, 0 optional 'roo-loo', 3, 0, 0, :feature => 'roo-loo' } end def package_libs %w[bar.rb] end } end We’re introducing quite a few concepts at once, and we’ll look into each in greater detail, but we begin by setting the ‹Version› constant to a new instance of an Inventory with major, minor, and patch version atoms 1, 4, and 0. Then we add a couple of dependencies and list the library files that are included in this project. The version numbers shouldn’t come as a surprise. These track the version of the API that we’re shipping using {semantic versioning}². They also allow the Inventory#to_s method to act as if you’d defined Version as ‹'1.4.0'›. Next follows information about the authors of the project, the project’s homepage, and the project’s licenses. Each author has a name and an email address. The homepage is simply a string URL. Licenses have an abbreviation, a name, and a URL where the license text can be found. We then extend the definition of ‹dependencies› by adding another set of dependencies to ‹super›. ‹Super› includes a dependency on the version of the inventory project that’s being used with this project, so you’ll never have to list that yourself. The other three dependencies are all of different kinds: development, runtime, and optional. A development dependency is one that’s required while developing the project, for example, a unit-testing framework, a documentation generator, and so on. Runtime dependencies are requirements of the project to be able to run, both during development and when installed. Finally, optional dependencies are runtime dependencies that may or may not be required during execution. The difference between runtime and optional is that the inventory won’t try to automatically load an optional dependency, instead leaving that up to you to do when and if it becomes necessary. By that logic, runtime dependencies will be automatically loaded, which is a good reason for having dependency information available at runtime. The version numbers of dependencies also use semantic versioning, but note that the patch atom is ignored unless the major atom is 0. You should always only depend on the major and minor atoms. As mentioned, runtime dependencies will be automatically loaded and the feature they try to load is based on the name of the dependency with a “-X.0” tacked on the end, where ‘X’ is the major version of the dependency. Sometimes, this isn’t correct, in which case the :feature option may be given to specify the name of the feature. You may also override other parts of a dependency by passing in a block to the dependency, much like we’re doing for inventories. The rest of an inventory will list the various files included in the project. This project only consists of one additional file to those that an inventory automatically include (Rakefile, README, the main entry point, and the version.rb file that defines the inventory itself), namely the library file ‹bar.rb›. Library files will be loaded automatically when the main entry point file loads the inventory. Library files that shouldn’t be loaded may be listed under a different heading, namely “additional_libs”. Both these sets of files will be used to generate a list of unit test files automatically, so each library file will have a corresponding unit test file in the inventory. We’ll discuss the different headings of an inventory in more detail later on. Now that we’ve written our inventory, let’s set it up so that it’s content gets loaded when our main entry point gets loaded. We add the following piece of code to ‹lib/foo-1.0.rb›: module Foo load File.expand_path('../foo-1.0/version.rb', __FILE__) Version.load end That’s all there’s to it. The inventory can also be used to great effect from a Rakefile using a separate project called Inventory-Rake³. Using it’ll give us tasks for cleaning up our project, compiling extensions, installing dependencies, installing and uninstalling the project itself, and creating and pushing distribution files to distribution points. require 'inventory-rake-1.0' load File.expand_path('../lib/foo-1.0/version.rb', __FILE__) Inventory::Rake::Tasks.define Foo::Version Inventory::Rake::Tasks.unless_installing_dependencies do require 'lookout-rake-3.0' Lookout::Rake::Tasks::Test.new end It’s ‹Inventory::Rake::Tasks.define› that does the heavy lifting. It takes our inventory and sets up the tasks mentioned above. As we want to be able to use our Rakefile to install our dependencies for us, the rest of the Rakefile is inside the conditional #unless_installing_dependencies, which, as the name certainly implies, executes its block unless the task being run is the one that installs our dependencies. This becomes relevant when we set up Travis⁴ integration next. The only conditional set-up we do in our Rakefile is creating our test task via Lookout-Rake⁵, which also uses our inventory to find the unit tests to run when executed. Travis integration is straightforward. Simply put before_script: - gem install inventory-rake -v '~> VERSION' --no-rdoc --no-ri - rake gem:deps:install in the project’s ‹.travis.yml› file, replacing ‹VERSION› with the version of Inventory-Rake that you require. This’ll make sure that Travis installs all development, runtime, and optional dependencies that you’ve listed in your inventory before running any tests. You might also need to put env: - RUBYOPT=rubygems in your ‹.travis.yml› file, depending on how things are set up. ¹ Ruby project structure: http://guides.rubygems.org/make-your-own-gem/ ² Semantic versioning: http://semver.org/ ³ Inventory-Rake: http://disu.se/software/inventory-rake-1.0/ ⁴ Travis: http://travis-ci.org/ ⁵ Lookout-Rake: http://disu.se/software/lookout-rake-3.0/ § API If the guide above doesn’t provide you with all the answers you seek, you may refer to the API¹ for more answers. ¹ See http://disu.se/software/inventory-1.0/api/Inventory/ § Financing Currently, most of my time is spent at my day job and in my rather busy private life. Please motivate me to spend time on this piece of software by donating some of your money to this project. Yeah, I realize that requesting money to develop software is a bit, well, capitalistic of me. But please realize that I live in a capitalistic society and I need money to have other people give me the things that I need to continue living under the rules of said society. So, if you feel that this piece of software has helped you out enough to warrant a reward, please PayPal a donation to now@disu.se¹. Thanks! Your support won’t go unnoticed! ¹ Send a donation: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=now@disu.se&item_name=Inventory § Reporting Bugs Please report any bugs that you encounter to the {issue tracker}¹. ¹ See https://github.com/now/inventory/issues § Authors Nikolai Weibull wrote the code, the tests, the documentation, and this README. § Licensing Inventory is free software: you may redistribute it and/or modify it under the terms of the {GNU Lesser General Public License, version 3}¹ or later², as published by the {Free Software Foundation}³. ¹ See http://disu.se/licenses/lgpl-3.0/ ² See http://gnu.org/licenses/ ³ See http://fsf.org/
ROS Ruby Client: rosruby ======= [ROS](http://ros.org) is Robot Operating System developed by [Willow Garage](http://www.willowgarage.com/) and open source communities. This project supports ruby ROS client. You can program robots by ruby, very easily. **Homepage**: http://otl.github.com/rosruby **Git**: http://github.com/OTL/rosruby **Author**: Takashi Ogura **Copyright**: 2012 **License**: new BSD License **Latest Version**: 0.2.0 Requirements ---------- - ruby (1.8.x/1.9.x) - ROS (electric/fuerte) - ROS requires python2.7 or more libraries Let's start --------------- Install ROS and ruby first. ROS document is [http://ros.org/wiki/ROS/Installation](http://ros.org/wiki/ROS/Installation) . You can install ruby by apt. ```bash $ sudo apt-get install ruby ``` Download rosruby into your ROS_PACKAGE_PATH. ````bash $ git clone git://github.com/OTL/rosruby.git ``` please add RUBYLIB environment variable, like below (if you are using bash). ```bash $ echo "export RUBYLIB=`rospack find rosruby`/lib" >> ~/.bashrc $ source ~/.bashrc ``` To use with precompiled electric release ----------------------- If you are using precompiled ROS distro, use the msg/srv generation script (rosruby_genmsg.py) If you are using ROS from source, it requires just recompile the msg/srv packages by rosmake rosruby. ```bash $ rosrun rosruby rosruby_genmsg.py ``` This converts msg/srv to .rb which is needed by sample programs. If you want to make other packages, add package names for args. For example, ```bash $ rosrun rosruby rosruby_genmsg.py geometry_msgs nav_msgs ``` Sample Source -------------- ## Subscriber ```ruby #!/usr/bin/env ruby require 'ros' require 'std_msgs/String' node = ROS::Node.new('/rosruby/sample_subscriber') node.subscribe('/chatter', Std_msgs::String) do |msg| puts "message come! = \'#{msg.data}\'" end while node.ok? node.spin_once sleep(1) end ``` ## Publisher ```ruby #!/usr/bin/env ruby require 'ros' require 'std_msgs/String' node = ROS::Node.new('/rosruby/sample_publisher') publisher = node.advertise('/chatter', Std_msgs::String) msg = Std_msgs::String.new i = 0 while node.ok? msg.data = "Hello, rosruby!: #{i}" publisher.publish(msg) sleep(1.0) i += 1 end ``` Note ---------------- Ruby requires 'Start with Capital letter' for class or module names. So please use **S**td_msgs::String class instead of **s**td_msgs::String. Try Publish and Subscribe ---------------------- You needs three terminal as it is often for ROS users. Then you run roscore if is not running. ```bash $ roscore ``` run publisher sample ```bash $ rosrun rosruby sample_publisher.rb ``` run subscription sample ```bash $ rosrun rosruby sample_subscriber.rb ``` you can check publication by using rostopic. ```bash $ rostopic list $ rostopic echo /chatter ``` Try Service? ---------------------- ```bash $ rosrun rosruby add_two_ints_server.rb ``` run client with args ('a' and 'b' for roscpp_tutorials/TwoInts) ```bash $ rosrun rosruby add_two_ints_client.rb 10 20 ``` and more... ---------------------- You need more tools for testing, generating documentations. ```bash $ sudo apt-get install rake gem $ sudo gem install yard redcarpet simplecov ``` do all tests ------------------------- run roscore if is not running. ```bash $ roscore ``` and run the unit tests. ```bash $ roscd rosruby $ rake test ``` documents -------------------------- you can generate API documents using yard. Document generation needs yard and redcarpet. You can install these by gem command like this. ```bash $ gem install yard redcarpet ``` Then try to generate documentds. ```bash $ rake yard ``` You can access to the generated documents from [here](http://otl.github.com/rosruby/doc/).
== README.md: #ScheduledResource This gem is for displaying how things are used over time -- a schedule for a set of "resources". You can configure the elements of the schedule and there are utilities and protocols to connect them: - Configuration (specification and management), - Query interfaces (a REST-like API and internal protocols to query the models), and - A basic Rails controller implementation. We have a way to configure the schedule, internal methods to generate the data, and a way to retrieve data from the client. However this gem is largely view-framework agnostic. We could use a variety of client-side packages or even more traditional Rails view templates to generate HTML. In any case, to get a good feel in a display like this we need some client-side code. The gem includes client-side modules to: - Manage <b>time and display geometries</b> with "infinite" scroll along the time axis. - <b>Format display cells</b> in ways specific to the resource models. - <b>Update text justification</b> as the display is scrolled horizontally. ## Configuration A **scheduled resource** is something that can be used for one thing at a time. So if "Rocky & Bullwinkle" is on channel 3 from 10am to 11am on Saturday, then 'channel 3' is the <u>resource</u> and that showing of the episode is a <u>resource-use</u> block. Resources and use-blocks are typically Rails models. Each resource and its use-blocks get one row in the display. That row has a label to the left with some timespan visible on the rest of the row. Something else you would expect see in a schedule would be headers and labels -- perhaps one row with the date and another row with the hour. Headers and labels also fit the model of resources and use-blocks. Basic timezone-aware classes (ZTime*) for those are included in this gem. ### Config File The schedule configuration comes from <tt>config/resource_schedule.yml</tt> which has three top-level sections: - ResourceKinds: A hash where the key is a Resource and the value is a UseBlock. (Both are class names), - Resources: A list where each item is a Resource Class followed by one or more resource ids, and - visibleTime: The visible timespan of the schedule in seconds. The example file <tt>config/resource_schedule.yml</tt> (installed when you run <tt>schedulize</tt>) should be enough to display a two-row schedule with just the date above and the hour below. Of course you can monkey-patch or subclass these classes for your own needs. ### The schedule API The 'schedule' endpoint uses parameters <tt>t1</tt> and <tt>t2</tt> to specify a time interval for the request. A third parameter <tt>inc</tt> allows an initial time window to be expanded without repeating blocks that span those boundaries. The time parameters _plus the configured resources_ define the data to be returned. ### More About Configuration Management The <b>ScheduledResource</b> class manages resource and use-block class names, id's and labels for a schedule according to the configuration file. A ScheduledResource instance ties together: 1. A resource class (eg TvStation), 2. An id (a channel number in this example), and 3. Strings and other assets that will go into the DOM. The id is used to - select a resource _instance_ and - select instances of the _resource use block_ class (eg Program instances). The id _could_ be a database id but more often is something a little more suited to human use in the configuration. In any case it is used by model class method <tt>(resource_use_block_class).get_all_blocks()</tt> to select the right use-blocks for the resource. A resource class name and id are are joined with a '_' to form a tag that also serves as an id for the DOM. Once the configuration yaml is loaded that data is maintained in the session structure. Of course having a single configuration file limits the application's usefulness. A more general approach would be to have a user model with login and configuration would be associated with the user. ## Installation Add this line to your application's Gemfile: ```ruby gem 'scheduled_resource' ``` And then execute: $ bundle Or install it yourself as: $ gem install scheduled_resource Then from your application's root execute: $ schedulize . This will install a few image placeholders, client-side modules and a stylesheet under <tt>vendor/assets</tt>, an example configuration in <tt>config/resource_schedule.yml</tt> and an example controller in <tt>app/controllers/schedule_controller.rb</tt>. Also, if you use $ bundle show scheduled_resource to locate the installed source you can browse example classes <tt>lib/z_time_*.rb</tt> and the controller helper methods in <tt>lib/scheduled_resource/helper.rb</tt> ## Testing This gem also provides for a basic test application using angularjs to display a minimal but functional schedule showing just the day and hour headers in two different timezones (US Pacific and Eastern). Proceed as follows, starting with a fresh Rails app: $ rails new test_sr As above, add the gem to the Gemfile, then $ cd test_sr $ bundle $ schedulize . Add lines such as these to <tt>config/routes.rb</tt> get "/schedule/index" => "schedule#index" get "/schedule" => "schedule#schedule" Copy / merge these files from the gem source into the test app: $SR_SRC/app/views/layouts/application.html.erb $SR_SRC/app/views/schedule/index.html.erb $SR_SRC/app/assets/javascripts/{angular.js,script.js,controllers.js} and add <tt>//= require angular</tt> to application.js just below the entries for <tt>jquery</tt>. After you run the server and browse to http://0.0.0.0:3000/schedule/index you should see the four time-header rows specified by the sample config file. ## More Examples A better place to see the use of this gem is at [tv4](https://github.com/emeyekayee/tv4). Specifically, models <tt>app/models/event.rb</tt> and <tt>app/models/station.rb</tt> give better examples of implementing the ScheduledResource protocol and adapting to a db schema organized along somewhat different lines. ## Contributing 1. Fork it ( https://github.com/emeyekayee/scheduled_resource/fork ) 2. Create your feature branch (`git checkout -b my-new-feature`) 3. Commit your changes (`git commit -am 'Add some feature'`) 4. Push to the branch (`git push origin my-new-feature`) 5. Create a new Pull Request
Contentful API wrapper library exposing an ActiveRecord-like interface