Off-main-thread WebGPU renderer for Three.js using Web Work
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MToon (toon material) module for @pixiv/three-vrm
JavaScript 3D library
This package defines Typescript types (`.d.ts`) for the upcoming [WebGPU standard](https://github.com/gpuweb/gpuweb/wiki/Implementation-Status).
The luma.gl core Device API
An API to use cannon-es in a web worker
SDF-based text rendering for Three.js
No description provided.
* contains systems and components in ECS * root DI container implemented by inversify.js * export render engine's interface which will be implemented by WebGPU/WebGL in `@antv/g-webgpu-engine`
Prebuilt linux-x64 binaries for bun-webgpu
[](https://github.com/kaisalmen/wtd/blob/main/LICENSE) [](https://github.com/kaisalmen/wtd/actions/workflow
* implements render engine's interface with WebGPU/WebGL
Native WebGPU implementation for Bun runtime
Seamless REST/GraphQL API mocking library for browser and Node.js.
Provides fundamental functions for rendering GIS data in Three.js and R3F
ONNXRuntime Node.js binding
JavaScript 3D library
Prebuilt darwin-arm64 binaries for bun-webgpu
Prebuilt win32-x64 binaries for bun-webgpu
Consistent Web Workers in browser and Node.
A renderer implemented by WebGPU
This package adds a GPU accelerated [WebGPU](https://www.w3.org/TR/webgpu/) backend to TensorFlow.js. It currently supports the following models: - BlazeFace - BodyPix - Face landmarks detection - HandPose - MobileNet - PoseDetection - Universal sentence
This is a GLSL-to-SPIR-V compiler for the Web and Node. It is a WebAssembly build of [glslang](https://github.com/KhronosGroup/glslang).