tiling component for react
excalibur-tiled provides Tiled map editor integration with Excalibur.js
Tiled maps on a globe as a ThreeJS reusable 3D object
A Tiled editor renderer for WebGL.
Provides a way to parse Tiled project files (.tiled-project) and maps into typescript usable format,. Additionally, it also flattens the properties of nested Tiled classes into the root Tiled class's/object's/layer's own properties, as if it had inherited
PIXI.js Tiled utilities
TypeScript definitions for the Tiled scripting API
Time was saved on writing the types. Thanks to https://github.com/excaliburjs/excalibur-tiled/blob/main/src
A leaflet layer for non-tiled overlays
Type definitions of Tiled generated JSON
Tiled Utils for Pixi.js - usable with node.js with pixi-shim
Photo Sphere Viewer adapter to display tiled panoramas.
A React Tiled Viewer component that can access a Bluesky Tiled server using an api key or auth bearer token. The component can accept a callback function that is run when a user selects an item.
Photo Sphere Viewer adapter to display tiled cubemaps.
 [](https://codecov.io/gh/workadventure/ti
Mythor tiled library
Resolve a loop block size for multi-dimensional array tiled loops.
Tiled Map Editor loader and renderer for PixiJS v8
Resolve a loop block size for multi-dimensional array tiled loops.
Time was saved on writing the types. Thanks to https://github.com/excaliburjs/excalibur-tiled/blob/main/src
Sexy tiled background image slideshow for React
KAPLAY plugin for Tiled maps
Resolve a loop block size for multi-dimensional array tiled loops.
Parse and load tiled maps via url or path
A rust crate for loading maps created by the Tiled editor
A toolbox for converting, checking and serving map tiles in various formats.
A BFS pathfinder & collision system
Pure-Rust AV1 codec — orphan-rebuild scaffold pending clean-room re-implementation.
A Riichi Mahjong hand calculator and scoring engine
No-std WASM kernel for 256-tile coherence gate fabric
Tile definitions used by bevy_tileset
SpacetimeDB integration for loading Tiled map editor files
Pure-Rust TIFF 6.0 image decoder + encoder + container for oxideav (None/CCITT-MH/CCITT-T4-1D/CCITT-T4-2D/CCITT-T6-G4/PackBits/LZW/Deflate/JPEG-in-TIFF-7/ZSTD-50000; 1/4/8/16-bit; bilevel/gray/palette/RGB/CMYK/YCbCr; BigTIFF; tiles; multi-page)
Provides slippy tile fetching functionality in the Bevy game engine
Asset loader for the Tiled data parsed.
Tiled tmx parser with nom.
Makes it easy to load tile maps built with Tiled editor into Gosu games
Draw TiledMapEditor data by using DXRuby.
Load your worlds and levels into ruby2d using this convinent gem which reads files written by the LDTK editor.
Tile images for deep-zoom.
This is a tiled map engine for libgosu
Native implementation of OpenStreetMap quad tile functions
Image tiling with Ruby
Shared tooling for teams maintaining Ops Manager tiles
uh-layout
uhwm is a minimalistic tiling and stacking window manager for X. It shares some similarities with dwm and wmii, but is written in ruby so you can configure and extend features directly with ruby code.
A simple, text character based tile engine for creating roguelike games etc. The bundled font (DejaVu Sans Mono) has decent coverage (3289 glyphs) of Unicode, providing monospace characters for various miscellaneous symbols that can be useful in creating fancy looking character based games and user interface.
Multifarious makes generating a solid block of variously-sized tiles simple.
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