Angular-first 3D engine powered by Three.js and optional physics engines (Rapier or Jolt). Declarative components for scenes, meshes, materials, lights, GLTF, post-processing, and physics.
Triangular distributed pseudorandom numbers.
BLAS matrix triangles.
Engine for Shiki using Oniguruma RegExp engine in WebAssembly
styled() API wrapper package for emotion.
This package is intended for Prisma's internal use
Engine for Shiki using JavaScript's native RegExp
BLAS operation sides.
The realtime engine behind Socket.IO. Provides the foundation of a bidirectional connection between client and server
Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.
An engine which produces an intermediary structure from HTML to create a React Native render tree.
Topological indexing for simplicial complexes
This package is intended for Prisma's internal use
A standalone speech rule engine for XML structures, based on the original engine from ChromeVox.
Tooltip and Popover Positioning Engine
Triangular distribution cumulative distribution function (CDF).
Wrap your standards in a tortilla and cover it in special sauce.
unified engine to process multiple files, lettings users configure from the file system
3D Engine Components for luma.gl
The editing engine of CKEditor 5 – the best browser-based rich text editor.
Rules Engine expressed in simple json
Media query calculator
A JavaScript library for real-time terrain mesh generation
A tool for processing JSON-RPC messages