Triangle mesh boolean operations — supports open surfaces, terrain intersection, and mesh repair
LOD-aware physics sync — dynamically creates and destroys Rapier trimesh colliders from streaming 3D Tiles
3MeshSDK - Mesh processing library writing in CPP with extra **PYTHON/C/C#/JS/TS** bindings.
Jolly Pixel 3D Voxel Engine and Renderer
Multithreaded PhysX simulation for threejs.
Create and position physics colliders in Blender then export them as GLB and load them automatically in ThreeJs with Cannon-es.
Multithreaded PhysX simulation for threejs.
Reference character controller implementation for the Bounce physics engine
Minimal rational arithmetic library for exact geometric predicates in pure JavaScript
Polyhedron on the ODE (Open Dynamics Engine) trimesh for Rust
A reader for loading 3D meshes from PLY, STL, DAE (Collada) and OBJ into Parry Trimesh.
Inverse and forward kinematics for 6 axis robots with a parallel base and spherical wrist.
A mesh eXchange library with conversion utilities for popular mesh formats.
Constructive solid geometry (CSG) on meshes using BSP trees in Rust
CLI to calculate mass properties of triangle meshes
Calculation of mass properties for triangle meshes
Deterministic, GPU-accelerated point-in-cell locator for unstructured meshes
Common utilities and types for Landmark navigation mesh generation
Avian backend for bevy_rerecast
A remote AI level editor plugin for Bevy engine, enabling Python-based scene manipulation for AI agents.
Bevy integration for rerecast