unicode lookup table
Detect whether the terminal supports Unicode
Compile Unicode property escapes in Unicode regular expressions to ES5.
Regenerate sets for Unicode properties and values.
Provides fast access to unicode character properties
Compile ES2015 Unicode regex to ES5
Compile ES2015 Unicode escapes to ES5
Try to guess if your terminal supports unicode
An implementation of the Unicode UTS #46: Unicode IDNA Compatibility Processing
Match a Unicode property or property alias to its canonical property name per the algorithm used for RegExp Unicode property escapes in ECMAScript.
Unicode-aware substring
Match a Unicode property or property alias to its canonical property name per the algorithm used for RegExp Unicode property escapes in ECMAScript.
Unicode Trie data structure for fast character metadata lookup, ported from ICU
Normalize unicode-range descriptors, and can convert to wildcard ranges.
The set of canonical Unicode property names supported in ECMAScript RegExp property escapes.
Get the length of unicode strings
Library to escape Unicode characters
Unicode variant string matching
Unicode property alias mappings in JavaScript format for property names that are supported in ECMAScript RegExp property escapes.
Unicode Trie
regular expression for matching unicode category
Unicode spinner animations as raw frame data
Unicode symbols with fallbacks for older terminals
Compile ES2015 Unicode regex to ES5
A low-level library designed to ascertain whether a character belongs to the Hebrew Unicode script. It supports checks for individual characters as well as for membership within collections
Determine whether characters have the ID_Start or ID_Continue properties according to Unicode Standard Annex #31
Determine whether characters have the XID_Start or XID_Continue properties according to Unicode Standard Annex #31
Library for handling Unicode functionality for finl (categories and grapheme segmentation)
Some functions for processing Hebrew unicode characters.
Rewrites TLA⁺ specs to use Unicode symbols instead of ASCII, and vice-versa
Determine whether characters have the XID_Start or XID_Continue properties according to Unicode Standard Annex #31
Determine whether characters have the ID_Start or ID_Continue properties according to Unicode Standard Annex #31.
This crate provides Grapheme Cluster, Word and Sentence boundaries according to Unicode Standard Annex #29 rules.
Shape unicode text so that renderers like WebGL and WebGPU can properly display the glyphs.
A Unicode Library for Rust. Unicode 16.0.0 ready. XID_Start and XID_Continue are also available.
A comprehensive Unicode character library for Rust applications with theme support
Unicode normalization library.
[Emoji 17.0] Provides Unicode Emoji data and regexes, incorporating the latest Unicode and Emoji standards. Includes a categorized list of recommended Emoji.
additional Unicode aware functions for Ruby 1.9
[Unicode 17.0.0] Determines the monospace display width of a string using EastAsianWidth.txt, Unicode general category, Emoji specification, and other data.
Returns Unicode / Emoji versions of current and previous Rubies
Plot your data by Unicode characters
[Unicode 17.0.0] Determines the very basic type of codepoints (one of: Graphic, Format, Control, Private-use, Surrogate, Noncharacter, Reserved)
[Unicode 17.0.0] Retrieve the Unicode script(s) a string belongs to. Can also return the Script_Extension property which is defined as characters which are 'commonly used with more than one script, but with a limited number of scripts'.
[Unicode 17.0.0] Compares two strings if they are visually confusable as described in Unicode® Technical Standard #39: Both strings get transformed into a skeleton format before comparing them. The skeleton is generated by normalizing the string, replacing confusable characters, and then normalizing the string again.
An implementation of StringScanner that doesn't split multibyte characters.
[Unicode 17.0.0] Returns the name, aliases, or label of a Unicode code point
[Unicode 17.0.0] Answers the question: Which Unicode block does a code point belong to?
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