get locale(language tag) from browser or system(nodejs)
Get a user agent string across all JavaScript Runtime Environments
Internationalize React apps. Not only for React component but also for Vanilla JS.
Universal wrapper for the Node.js events module
Get the system locale
Compare strings with Intl.Collator if available, falling back to String.localeCompare otherwise
Slick Custom Footer Component - Vanilla Implementation of a Custom Footer Component
Intl.LocaleMatcher ponyfill
Calculate GitHub App bearer tokens for Node & modern browsers
Returns a list of strings representing the user's preferred languages.
Intl.Locale polyfill
Utility for creating Universal macOS applications from two x64 and arm64 Electron applications
JavaScript string formatting utilities for Vega.
A node module for Google's Universal Analytics tracking
Universal cookies for JavaScript
Mapping between standard locale identifiers and Windows locale identifiers (LCID)
<div align="center"> <picture> <source media="(prefers-color-scheme: dark)" srcset="https://github.com/ag-grid/ag-grid/blob/latest/documentation/ag-grid-docs/public/images/ag-logos/svg-logos/AG-Charts-Logo_Dark-Theme.svg?raw=true"/> <sourc
Robust Environment Configuration for Universal Applications.
Internationalized calendar, date, and time manipulation utilities
Internationalization plugin for Vue.js
A JavaScript implementation of gettext, a localization framework
This is the **universal-apple-darwin** binary for `@mariozechner/clipboard`
Locale detection utilities for Lingui apps across browser, server, and common runtimes
Language detector that works universally (browser + server) - Meant to be used with a universal framework, such as Next.js
This Vagrant plugin allows you to configure a vm environment as a node in a client/server infraestructure. See also vagrant-nodemaster
pg_space_cadet is a simple hack for postgreSQL and ActiveRecord which provides a uuids table of distributable identities of space cadets -- ActiveRecord::Base instances which use the SpaceCadetWrapper. Each space cadet has a default ActiveRecord id unique in the set of all local space cadets; a space cadet's id is derived from its uuid - UUID's are by design universally distributable.
Tools for using datalackey. For examples of use, see https://github.com/ismo-karkkainen/datalackeytools directory examples. Requires separate datalackey executable installed into /usr/local/libexec, /usr/libexec, or into a directory in $PATH. Datalackey: https://github.com/ismo-karkkainen/datalackey Licensed under Universal Permissive License, see LICENSE.txt.
space_cadet is a simple hack, for any ActiveRecord supported database, which provides a uuids table of distributable identities of space cadets -- ActiveRecord::Base instances which use the SpaceCadetWrapper. Each space cadet has by reference a space_id unique in the set of all local space cadets; a space cadet's space_id is derived from its uuid - UUID's are by design universally distributable.
Temporally Ordered IDs. Generate universally unique identifiers (UUID) that sort lexically in time order. Torid exists to solve the problem of generating UUIDs that when ordered lexically, they are also ordered temporally. I needed a way to generate ids for events that are entering a system with the following criteria: 1. Fast ID generation 2. No central coordinating server/system 3. No local storage 4. Library code, that is multiple apps on the same machine can use the same code and they will not generate duplicate ids 5. Eventually stored in a UUID field in a database. So 128bit ids are totally fine. The IDs that Torid generates are 128bit IDs made up of 2, 64bit parts. * 64bit microsecond level UNIX timestamp * 64bit hash of the system hostname, process id and a random value.
Zz structures are an interesting way of representing relations invented by Ted Nelson, whose domain model I provide in a gem Yzz. In this gem, YNelson, I combine Yzz with the universal Petri net provided by YPetri (another gem I wrote) to obtain a hybrid data structure that formalizes and generelizes a spreadsheet. Because let us note spreadsheets (as I have seen them) can be considered Petri nets of a kind, with cell functions acting as Petri net transitions. At the same time, spreadsheets are globally orthogonal structures with 3 typical dimensions (rows, columns and sheets). By using zz structures, the globally orthogonal spreadsheet is generalized as a locally orthogonal zz structure, with relations represented as zz dimensions, thus generalizing and formalizing a spreadsheet. The catch is that I have not yet finished the thinking process regarding what everything should be a zz object: Places (cells) and transitions definitely yes, but how about nets and dimensions? Should YNelson go as far as making namespaces into zz objects? The reason why these questions are hard to answer is because Ted Nelson himself, while providing interfaces guidelines (zz structure views, cursors...) did not comment on these questions. While being a (textual) DSL, YNelson aims to provide convenience on par with actual spreadsheet apps. Unlike YPetri, YNelson also aims to be able to specify more than one Petri net node per command, but this is still under development. See the user guide and the documentation for the details. YNelson documentation is available online, but due to formatting issues, you may prefer to generate the documentation on your own by running rdoc in the gem directory. For an example of how YPetri can be used to model complex dynamical systems, see the eukaryotic cell cycle model which I released as "cell_cycle" gem.
# Game A Ruby-powered MVC game framework. ## Install ```sh $ gem install game ``` ## Usage ### Setup ```sh $ game new my_cool_game ``` This will create a new directory named `my_cool_game` in the current working directory. The directory is laid out very much like a Rails application: my_cool_game ├── Gemfile ├── Guardfile ├── README ├── app | ├── assets │ │ ├── fonts │ │ ├── images │ │ ├── music │ │ └── sounds | ├── controllers │ │ └── game_controller.rb | ├── helpers │ │ └── game_helpers.rb | ├── models | ├── views | └── windows │ │ └── game_window.rb ├── config │ ├── environments │ │ ├── development.rb │ │ ├── production.rb │ │ └── test.rb │ ├── initializers │ ├── locales │ │ └── en.yml │ ├── application.rb │ ├── boot.rb │ └── database.yml │ ├── environment.rb │ └── routes.rb ├── log ├── spec | └── spec_helper.rb └── tmp ## Acknowledgements * [Rails][rails] for making MVC very popular in the [Ruby][ruby] universe * [Gamebox][gamebox] for inspiration. ## Contributing * Check out the latest master to make sure the feature hasn't been implemented or the bug hasn't been fixed yet * Check out the issue tracker to make sure someone already hasn't requested it and/or contributed it * Fork the project * Start or switch to a testing/unstable/feature/bugfix branch * Commit and push until you are happy with your contribution * Make sure to add tests for it. This is important so I don't break it in a future version unintentionally. * Please try not to mess with the Rakefile, VERSION or gemspec. ## Copyright Copyright © 2012 Ryan Scott Lewis <ryan@rynet.us>. The MIT License (MIT) - See LICENSE for further details. [rails]: https://github.com/rails/rails [ruby]: https://github.com/ruby/ruby [gamebox]: https://github.com/shawn42/gamebox
U U extends Ruby’s Unicode support. It provides a string class called U::String with an interface that mimics that of the String class in Ruby 2.0, but that can also be used from both Ruby 1.8. This interface also has more complete Unicode support and never modifies the receiver. Thus, a U::String is an immutable value object. U comes with complete and very accurate documentation¹. The documentation can realistically also be used as a reference to the Ruby String API and may actually be preferable, as it’s a lot more explicit and complete than the documentation that comes with Ruby. ¹ See http://disu.se/software/u-1.0/api/ § Installation Install u with % gem install u § Usage Usage is basically the following: require 'u-1.0' a = 'äbc' a.upcase # ⇒ 'äBC' a.u.upcase # ⇒ 'ÄBC' That is, you require the library, then you invoke #u on a String. This’ll give you a U::String that has much better Unicode support than a normal String. It’s important to note that U only uses UTF-8, which means that #u will try to #encode the String as such. This shouldn’t be an issue in most cases, as UTF-8 is now more or less the universal encoding – and rightfully so. As U::Strings¹ are immutable value objects, there’s also a U::Buffer² available for building U::Strings efficiently. See the API³ for more complete usage information. The following sections will only cover the extensions and differences that U::String exhibit from Ruby’s built-in String class. ¹ See http://disu.se/software/u-1.0/api/U/String/ ² See http://disu.se/software/u-1.0/api/U/Buffer/ ³ See http://disu.se/software/u-1.0/api/ § Unicode Properties There are quite a few property-checking interrogators that let you check if all characters in a U::String have the given Unicode property: • #alnum?¹ • #alpha?² • #assigned?³ • #case_ignorable?⁴ • #cased?⁵ • #cntrl?⁶ • #defined?⁷ • #digit?⁸ • #graph?⁹ • #newline?¹⁰ • #print?¹¹ • #punct?¹² • #soft_dotted?¹³ • #space?¹⁴ • #title?¹⁵ • #valid?¹⁶ • #wide?¹⁷ • #wide_cjk?¹⁸ • #xdigit?¹⁹ • #zero_width?²⁰ ¹ See http://disu.se/software/u-1.0/api/U/String/#alnum-p-instance-method ² See http://disu.se/software/u-1.0/api/U/String/#alpha-p-instance-method ³ See http://disu.se/software/u-1.0/api/U/String/#assigned-p-instance-method ⁴ See http://disu.se/software/u-1.0/api/U/String/#case_ignorable-p-instance-method ⁵ See http://disu.se/software/u-1.0/api/U/String/#cased-p-instance-method ⁶ See http://disu.se/software/u-1.0/api/U/String/#cntrl-p-instance-method ⁷ See http://disu.se/software/u-1.0/api/U/String/#defined-p-instance-method ⁸ See http://disu.se/software/u-1.0/api/U/String/#digit-p-instance-method ⁹ See http://disu.se/software/u-1.0/api/U/String/#graph-p-instance-method ¹⁰ See http://disu.se/software/u-1.0/api/U/String/#newline-p-instance-method ¹¹ See http://disu.se/software/u-1.0/api/U/String/#print-p-instance-method ¹² See http://disu.se/software/u-1.0/api/U/String/#punct-p-instance-method ¹³ See http://disu.se/software/u-1.0/api/U/String/#soft_dotted-p-instance-method ¹⁴ See http://disu.se/software/u-1.0/api/U/String/#space-p-instance-method ¹⁵ See http://disu.se/software/u-1.0/api/U/String/#title-p-instance-method ¹⁶ See http://disu.se/software/u-1.0/api/U/String/#valid-p-instance-method ¹⁷ See http://disu.se/software/u-1.0/api/U/String/#wide-p-instance-method ¹⁸ See http://disu.se/software/u-1.0/api/U/String/#wide_cjk-p-instance-method ¹⁹ See http://disu.se/software/u-1.0/api/U/String/#xdigit-p-instance-method ²⁰ See http://disu.se/software/u-1.0/api/U/String/#zero_width-p-instance-method Similar to these methods are • #folded?¹ • #lower?² • #upper?³ which check whether a ‹U::String› has been cased in a given manner. ¹ See http://disu.se/software/u-1.0/api/U/String/#folded-p-instance-method ² See http://disu.se/software/u-1.0/api/U/String/#lower-p-instance-method ³ See http://disu.se/software/u-1.0/api/U/String/#upper-p-instance-method There’s also a #normalized?¹ method that checks whether a ‹U::String› has been normalized on a given form. ¹ See http://disu.se/software/u-1.0/api/U/String/#normalized-p-instance-method You can also access certain Unicode properties of the characters of a U::String: • #canonical_combining_class¹ • #general_category² • #grapheme_break³ • #line_break⁴ • #script⁵ • #word_break⁶ ¹ See http://disu.se/software/u-1.0/api/U/String/#canonical_combining_class-instance-method ² See http://disu.se/software/u-1.0/api/U/String/#general_category-instance-method ³ See http://disu.se/software/u-1.0/api/U/String/#grapheme_break-instance-method ⁴ See http://disu.se/software/u-1.0/api/U/String/#line_break-instance-method ⁵ See http://disu.se/software/u-1.0/api/U/String/#script-instance-method ⁶ See http://disu.se/software/u-1.0/api/U/String/#word_break-instance-method § Locale-specific Comparisons Comparisons of U::Strings respect the current locale (and also allow you to specify a locale to use): ‹#<=>›¹, #casecmp², and #collation_key³. ¹ See http://disu.se/software/u-1.0/api/U/String/#comparison-operator ² See http://disu.se/software/u-1.0/api/U/String/#casecmp-instance-method ³ See http://disu.se/software/u-1.0/api/U/String/#collation_key-instance-method § Additional Enumerators There are a couple of additional enumerators in #each_grapheme_cluster¹ and #each_word² (along with aliases #grapheme_clusters³ and #words⁴). ¹ See http://disu.se/software/u-1.0/api/U/String/#each_grapheme_cluster-instance-method ² See http://disu.se/software/u-1.0/api/U/String/#each_word-instance-method ³ See http://disu.se/software/u-1.0/api/U/String/#grapheme_clusters-instance-method ⁴ See http://disu.se/software/u-1.0/api/U/String/#words-instance-method § Unicode-aware Sub-sequence Removal #Chomp¹, #chop², #lstrip³, #rstrip⁴, and #strip⁵ all look for Unicode newline and space characters, rather than only ASCII ones. ¹ See http://disu.se/software/u-1.0/api/U/String/#chomp-instance-method ² See http://disu.se/software/u-1.0/api/U/String/#chop-instance-method ³ See http://disu.se/software/u-1.0/api/U/String/#lstrip-instance-method ⁴ See http://disu.se/software/u-1.0/api/U/String/#rstrip-instance-method ⁵ See http://disu.se/software/u-1.0/api/U/String/#strip-instance-method § Unicode-aware Conversions Case-shifting methods #downcase¹ and #upcase² do proper Unicode casing and the interface is further augmented by #foldcase³ and #titlecase⁴. #Mirror⁵ and #normalize⁶ do conversions similar in nature to the case-shifting methods. ¹ See http://disu.se/software/u-1.0/api/U/String/#downcase-instance-method ² See http://disu.se/software/u-1.0/api/U/String/#upcase-instance-method ³ See http://disu.se/software/u-1.0/api/U/String/#foldcase-instance-method ⁴ See http://disu.se/software/u-1.0/api/U/String/#titlecase-instance-method ⁵ See http://disu.se/software/u-1.0/api/U/String/#mirror-instance-method ⁶ See http://disu.se/software/u-1.0/api/U/String/#normalize-instance-method § Width Calculations #Width¹ will return the number of cells on a terminal that a U::String will occupy. #Center², #ljust³, and #rjust⁴ deal in width rather than length, making them much more useful for generating terminal output. #%⁵ (and its alias #format⁶) similarly deal in width. ¹ See http://disu.se/software/u-1.0/api/U/String/#width-instance-method ² See http://disu.se/software/u-1.0/api/U/String/#center-instance-method ³ See http://disu.se/software/u-1.0/api/U/String/#ljust-instance-method ⁴ See http://disu.se/software/u-1.0/api/U/String/#rjust-instance-method ⁵ See http://disu.se/software/u-1.0/api/U/String/#modulo-operator ⁶ See http://disu.se/software/u-1.0/api/U/String/#format-instance-method § Extended Type Conversions Finally, #hex¹, #oct², and #to_i³ use Unicode alpha-numerics for their respective conversions. ¹ See http://disu.se/software/u-1.0/api/U/String/#hex-instance-method ² See http://disu.se/software/u-1.0/api/U/String/#oct-instance-method ³ See http://disu.se/software/u-1.0/api/U/String/#to_i-instance-method § News § 1.0.0 Initial public release! § Financing Currently, most of my time is spent at my day job and in my rather busy private life. Please motivate me to spend time on this piece of software by donating some of your money to this project. Yeah, I realize that requesting money to develop software is a bit, well, capitalistic of me. But please realize that I live in a capitalistic society and I need money to have other people give me the things that I need to continue living under the rules of said society. So, if you feel that this piece of software has helped you out enough to warrant a reward, please PayPal a donation to now@disu.se¹. Thanks! Your support won’t go unnoticed! ¹ Send a donation: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=now@disu.se&item_name=U § Reporting Bugs Please report any bugs that you encounter to the {issue tracker}¹. ¹ See https://github.com/now/u/issues § Authors Nikolai Weibull wrote the code, the tests, the documentation, and this README. § Licensing U is free software: you may redistribute it and/or modify it under the terms of the {GNU Lesser General Public License, version 3}¹ or later², as published by the {Free Software Foundation}³. ¹ See http://disu.se/licenses/lgpl-3.0/ ² See http://gnu.org/licenses/ ³ See http://fsf.org/
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