Force-directed graph layout using velocity Verlet integration.
Force-directed graph layout in 1D, 2D or 3D using velocity Verlet integration.
An implementation of WHATWG EventTarget interface.
A shim for the setImmediate efficient script yielding API
Promisify an event by waiting for it to be emitted
Force simulation transform for Vega dataflows.
Simple event emitter
This is an internal package. Please don't use this package directly. The package will do unexpected breaking changes.
Ponyfill of the experimental `React.useEffectEvent` hook
bpmn-js token simulation extension
Returns an object with on-event callback props curried with provided args.
Implementation of the Alea PRNG by Johannes Baagøe
No description provided.
Get a KeyboardEvent.key-style string from an event
Framework-agnostic package that defines methods to simulate interactions on Morpho (such as `Supply`, `Borrow`) and Morpho Vaults (such as `Deposit`, `Withdraw`).
High-priority task queue for Node.js and browsers
Fire events the same way the user does
A CSS-inspired language to select, sequence, and compose DOM events.
A Quick description of the component
A list of browser globals that are often used by mistake instead of local variables
EEcircuit's simulation engine
Common library for AUX projects
A minimal event emitter.
TanStack Event Bus is a lightweight event bus for TanStack Devtools.
Simple event simulation helpers over finite event lists
Composable facade crate for RustUse simulation primitives
Eventsims is a Ruby package for simulating discrete event. It has four classes (Calculate, Generate, Randomsim and Simulate) and two methods(trimval and trimlist) for making this possible.
Tests the rpi_pinin_msgout gem by simulating the triggering of a pin high event using the keyboard's spacebar key.
This is a minimal discrete event simulation scheduling algorithm for educational use.
A gem for that provides an easy interface to build and run discrete event simulations. Shrewd uses an event-based approach to designing simulations.
Simple game simulation Ruby program written for the online Ruby Programming course from The Pragmatic Studio. Create a csv file (or use the provided file 'players.csv') that contains the player names and their initial health, and give that file as an argument to bin/studio_game. The game simulation will add two specialized players and then run a user-specified numbers of rounds, randomly assigning, or inflicting, game events on the various players, printing individual round results and a final summary at the end.