Use physics, animation and input tracking with Popmotion and React
<p align="center"> <img src="https://i.imgur.com/QZownhg.png" width="240" /> </p>
The Havok physics engine for the web
physics based hooks for react-three-fiber
A light package to calculate and use physics functions! 🎯
Provide the physics engine for minecraft entities
<p align="center"> <a href="#"><img src="https://raw.githubusercontent.com/pmndrs/react-three-rapier/HEAD/packages/react-three-rapier/misc/hero.svg" alt="@react-three/rapier" /></a> </p>
Javascript Matrix and Vector library for High Performance WebGL apps
A modular, extendable, and easy-to-use physics engine for javascript
Wobble is a tiny spring simulation library based on the equations of motion governing damped harmonic oscillators.
Physics system for A-Frame VR, built on Cannon.js & Ammo.js
Wireframe debugger for use with cannon-es https://github.com/pmndrs/cannon-es
Mini game engine built on top of three.js
Force-directed graph layout using velocity Verlet integration.
The Cola.js physics simulation layout for Cytoscape.js
Add-ons and examples for A-Frame VR.
Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
A lightweight 3D physics engine written in JavaScript.
TeX physics package port for KaTeX.
A WebAssembly port of JoltPhysics, a rigid body physics and collision detection library, suitable for games and VR applications
Physics library for ngraph
3-dimensional physics engine in Rust - official JS bindings.
Stacks Hurry - A blockchain-powered rocket shooter game on Stacks chain with on-chain scoring, NFT minting, leaderboard, 2D vector physics, and a reusable arcade game engine
Force-directed graph layout in 1D, 2D or 3D using velocity Verlet integration.
Composable facade crate for RustUse physics helpers
Facade crate for RustUse practical electronics primitives
Small matrix primitives and operations for RustUse
Small vector primitives and operations for RustUse
Library for Unit conversion of Physical Quantities. Features: (1) It uses rich database of GNU Units. (2) It does not modify built-in classes. Former name is 'Quanty'.
Default extensions built onto the popular Gosu Framework. Uses Chipmunk for game physics. That's it for now. I'm working on them. Anyway, GAME ON!
PKP::Physics module; Uses 'Prior Knowledge' as needed.
3D Physics Engine written in pure ruby that can be used for creating 3d simulations or games
Manage files scattered over multiple physical storages. Using file checksum, it's possible to verify content integrity of your backups, look up locations of the backups at various storages.
Gem that contains many useful methods using physics formulas. Many of them use the vector standard library. Formulas range from classical mechanics, quantum mechanics, electricity and magnetism, and special relativity.
Extface allows use of Cash Registers, Fiscal and POS printers without physical connection between the device, application server and the end user. Can also be used for remotely reading CDR logs from PBX systems and actually supports data exchange with all low-speed devices having serial, parallel or USB* interface
TimezoneTeleporter anonymizes users' GPS coordinates by generating random coordinates in the same time zone. These new coordinates may be used then safely by 3rd party systems to process the users' location, without disclosing their actual physical position, providing more privacy, and anonymity to users.
Allows storing content with base64 images to a model with Carrierwave file uploads. The base64 images are extracted from the content and stored as physical files using Carrierwave's configured storage. When reading the content the files are converted back to base64 images.
Jemini is a game library designed to allow creation of reusable features. How many times has someone implemented the aiming on a first person shooter, or a minimap on a real time strategy? Jemini comes packaged with lots of behaviors out of the box, with the ability to easily author more. Jemini uses Phys2D and Slick for physics and graphics, with 3D on the roadmap.
This is a wrapper for the LVM2 administration utility, lvm. Its primary function it to convert physical volumes, logical volumes and volume groups into easy to use ruby objects. It also provides a simple wrapper for typical create/delete/etc operations. Due to a lack of LVM2 api this is a best effort attempt at ruby integration but subject to complete replacement in the future.
The TestCentricity™ For Web core framework for desktop and mobile web browser-based app testing implements a Page Object Model DSL for use with Cucumber or RSpec, and Selenium-Webdriver. The gem also facilitates the configuration of the appropriate Selenium-Webdriver capabilities required to establish connections to locally hosted desktop browsers, locally hosted emulated mobile browsers (iOS, Android, etc.) running within a local instance of Chrome, mobile Safari browsers on iOS device simulators or physical iOS devices, mobile Chrome browsers on Android Studio virtual device emulators, or cloud hosted desktop or mobile web browsers (using BrowserStack, Sauce Labs, TestingBot, or LambdaTest services).
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