gl-matrix's vec3, split into smaller pieces, converted to c header files
3d vector math with good unit tests
gl-matrix's vec3, split into smaller pieces
Beckmann specular distribution for GLSL
A common util collection for antv projects
Cook-Torrance specular/fresnel lighting term
Functions to test if a point is outside ranges, namely useful for 3D/2D scenes that may have reversed bounds
fractal brownian noise, glslify compatible
Converts an array of GLSL tokens to a plain source string
Retrieve the values defined with preprocessor statements in a selection of GLSL tokens
natural looking film grain using noise functions
A class to hold chunk data for prismarine
TypeScript definitions for gl-vec3
Provide the physics engine for minecraft entities
lygia, it's a granular and multi-language shader library designed for performance and flexibility
HSL to RGB color conversion in GLSL
A transform stream for glslify that adds an `import` directive to your shaders.
pack normal and tangent data into a quaternion
creates a quaternion from two unit vectors
Yet another tool to generate .d.ts bundle.
Yet another tool to generate .d.ts bundle.
game math toolkit
approximate face normal in the fragment shader
Matrix and vector library with immutable data types
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.