make games with voxel.js and stackgl
A node.js-style module system for GLSL!
Bundle a glslify-deps dependency tree into a GLSL source string
"Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.
Infer the scope of each token in an array of GLSL tokens
make games with voxel.js
Engine for Shiki using Oniguruma RegExp engine in WebAssembly
Trim the whitespace within an array of GLSL tokens
Retrieve the values defined with preprocessor statements in a selection of GLSL tokens
Extract a shader's name from its source
styled() API wrapper package for emotion.
This package is intended for Prisma's internal use
Engine for Shiki using JavaScript's native RegExp
Simple but physical engine for voxel games
<p align=center> <img src="https://user-images.githubusercontent.com/11330271/208825167-77d7bc78-17d0-4f33-ad35-d108b6fac730.gif" height="237px" width="344"/> </p> <h1 align=center>aresrpg-engine</h1> <p align=center> <img src="https://img.shields.io/
Generic & Renderer Agnostic BitVoxel Engine Implementation in TypeScript
The realtime engine behind Socket.IO. Provides the foundation of a bidirectional connection between client and server
Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.
ES5 spec-compliant shim for String.prototype.trim
An engine which produces an intermediary structure from HTML to create a React Native render tree.
A standalone speech rule engine for XML structures, based on the original engine from ChromeVox.
Generic & Renderer Agnostic BitVoxel Engine Implementation in TypeScript
Vlox a block style voxel engine.
This package is intended for Prisma's internal use