Easy 2D polygonal pathfinding
walkable on latlng
A utility to calculate the number of walkable tiles in a given set of PNGs containing Tibia 11-compatible pathfinding data.
🚶🛡️ A class for easily reading data from binary Buffers
Create and manipulate a walkable 3d css scene
No description provided.
No description provided.
The Traversability extension provides a way to define which geometries can be walked on/through, and which cannot. It is primarily used to influence the automatic node generation process.
No description provided.
Synchronous A* pathfinding for TypeScript
Fast node.js pathfinding on workers for grid-based games
Synchronous A* pathfinding for TypeScript. Builds on top of @evilkiwi/astar
Connections are things like elevators, escalators, doors, and ramps. They are a way to represent special links a person can use to traverse between specific geometries, on the same floor or between floors. This is separate from the [Nodes extension](../mo
AStar pathfinding search algorithm written in JavaScript, forked from bgrins/javascript-astar
A*(a-star) pathfinding in TypeScript
Walks through DNS zones using NSEC responses and writes found domains to stdout.
A super tiny utility library to make mixins not look like Clojure
Cedar policy evaluation for OVID agent mandates — enforcement, audit, and dashboard
A phaser3 pathfinding algorithm using heap data structure
Pathfinding based on jump point search (JPS) algorithm.
Typescript asynchronous A* (A-Star) pathfinding algorithm
Deliveroo.js Development Kit - Autonomous Software Agents - 2023

Pathfinder is an A* (A Star) pathfinding and graph traversal library designed primarily for use with awe6 (optional).
Bindings for Recast from recastnavigation
Navigation mesh generation from 3D triangle meshes
A very barebones Isometric renderer for raylib.
Shortest Path is an experimental library finding the shortest path from A to B.
Dynamic navigation mesh generation for Landmark and Waymark
An implementation of FlowField (vector field) pathfinding as a plugin to the Bevy game engine
Run-time introspection on compile-time flagged structures.
Macros for rustructure crate.
Find your path in darkerer dungeons.
Grid-based flow field pathfinding and chokepoint detection — pure Rust core with optional Bevy ECS integration
Rust SDK for building Bomberman bots that connect to a Bombahead game server over WebSockets.
A CLI tool for computing Curricular Analytics metrics. Based off metrics from CurricularAnalytics.org. Currently, only basic metrics and additional reporting features.