GPU-accelerated line rendering for WebGPU with joins and caps
This package defines Typescript types (`.d.ts`) for the upcoming [WebGPU standard](https://github.com/gpuweb/gpuweb/wiki/Implementation-Status).
Various utilities related to Three.js
JavaScript DXF file viewer
[](https://www.npmjs.com/package/stats-gl) [](https://www.npmjs.com/package/st
The luma.gl core Device API
* contains systems and components in ECS * root DI container implemented by inversify.js * export render engine's interface which will be implemented by WebGPU/WebGL in `@antv/g-webgpu-engine`
Prebuilt linux-x64 binaries for bun-webgpu
* implements render engine's interface with WebGPU/WebGL
Native WebGPU implementation for Bun runtime
Maps lines and columns to character offsets and back.
MToon (toon material) module for @pixiv/three-vrm
ONNXRuntime Node.js binding
Prebuilt darwin-arm64 binaries for bun-webgpu
Prebuilt win32-x64 binaries for bun-webgpu
A renderer implemented by WebGPU
This package adds a GPU accelerated [WebGPU](https://www.w3.org/TR/webgpu/) backend to TensorFlow.js. It currently supports the following models: - BlazeFace - BodyPix - Face landmarks detection - HandPose - MobileNet - PoseDetection - Universal sentence
This is a GLSL-to-SPIR-V compiler for the Web and Node. It is a WebAssembly build of [glslang](https://github.com/KhronosGroup/glslang).
WGSL Parser and Reflection library
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.
Remove spaces and tabs around line-breaks
Prebuilt darwin-x64 binaries for bun-webgpu
WebGPU for node
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