Immer + Hooks + Context + TypeScript = Low boilerplate, Immutable, Editor-friendly State management?
Immutable Data Collections
Check the immutability of TypeScript types
PropType validators that work with Immutable.js.
redux-immutable is used to create an equivalent function of Redux combineReducers that works with Immutable.js state.
a date and time library for javascript
A bunch of reactive utility types and functions, for building primitives with Solid.js
Immutable ArrayBuffer (the shim!)
Immutable JSON patch with support for reverting operations
Immutability helpers with fast reads and acceptable writes
React PureComponent implementation embracing Immutable.js
Modify deep object properties without modifying the original object (immutability). Works great with React and Redux.
Serialize unserializable data and parse it back.
Immutable data structures for JavaScript which are backwards-compatible with normal JS Arrays and Objects.
A JavaScript library for efficient immutable updates
This is an internal utility, not intended for public usage.
Internationalized calendar, date, and time manipulation utilities
Chrome Dev Tools formatter for the Immutable JS library
OpenTelemetry resource detector for Alibaba Cloud
View docs [here](https://radix-ui.com/primitives/docs/components/context-menu).
Immutable finite list objects with constant-time equality testing (===) and no memory leaks
React JSON Viewer Component, Extracted from redux-devtools
Immutable version of dot-prop with some extensions
Collection of utility function for use with Draftjs.
View-model base class for Rails: typed, immutable presentation objects via Literal::Data, composable traits, opt-in Rails helper mixins, fragment-cache key generation, and a background-job-friendly fake view context.
PCN (Portable Chess Notation) provides a comprehensive, JSON-based format for representing complete chess game records across variants. This gem implements the PCN Specification v1.0.0 with a modern Ruby interface featuring immutable game objects and functional programming principles. PCN integrates the Sashité ecosystem specifications (PMN for moves, FEEN for positions, and SNN for style identification) to create a unified, rule-agnostic game recording system. Supports traditional single-variant games and cross-variant scenarios where players use different game systems, with complete metadata tracking including player information, tournament context, and game status. Perfect for game engines, database storage, game analysis tools, and archival systems requiring comprehensive game record management across diverse abstract strategy board games.
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