[](https://www.npmjs.com/package/log-editor)
Edit a string with the users preferred text editor using $VISUAL or $ENVIRONMENT
Stream transformer that prefixes lines with timestamps and other things.
log-driver is a simple logging framework for logging to stdout
Fast (and loose) selective `process.env` replacer using js-tokens instead of an AST
Returns true if a number or string value is a finite number. Useful for regex matches, parsing, user input, etc.
Tiny wrapper around ansi-colors to add colored symbols and a timestamp.
The most simple logger imaginable
CSS vendor prefix detection and property feature testing.
Array#isArray for older browsers
<span id="BADGE_GENERATION_MARKER_0"></span> [](https://app.circleci.com/github/TheRealSyler/suf-log/pipelines) [ for `Buffer.alloc`.
Prepend timestamps to functions like console.log, console.warn, etc
A [ponyfill](https://ponyfill.com) for `Buffer.allocUnsafe`.
Wloger manages the directory control of work-logs and automatically select the editor for work-logs.
Clickable logger for Rails logs in your editor
This gem allows the Rails developer to avoid switching context from Rails error pages during development. When getting an error, you can send the error and logs to an AI model of your choice and get a response to help you understand or pin point the issue while avoiding copy pasting code or logs into an external AI window. Perfect for those who prefer to code with minimal AI presence in their editor of choice!
Creates an Xcode project from a pebble project that contains the needed search paths, resources and .c files to start right away. Each time you build your watch app from the IDE, all warnings and errors of the underlying ´pebble build` command will be presented right in the editor. With AppCode you can even build, install the .pbw to your watch, and look at the live logs as a one-step action directly from your IDE!
The simulator and RubyMotion REPL make on-device testing a painful cycle of code, compile, check, repeat. *Especially* when it comes to testing the UI, where inexplicable differences can crop up between a device and the simulator. Motion-Xray is an in-app developer's toolbox. Activate Xray (usually by shaking the phone) and a UI editor appears where you can add, modify, and remove views. Why stop there! There's a log panel, and an accessibility panel that gives you a visiualization of how you app "looks" to the blind or color blind. And you're damn right it's extensible! You can write new UI editors, register custom views, and add new panels, for instance maybe you need a Bluetooth device scanner, or a way to check API requests. Enjoy!
go (to project) do (stuffs) godo provides a smart way of opening a project folder in multiple terminal tabs and, in each tab, invoking a commands appropriate to that project. For example if the folder contains a Rails project the actions might include: starting mongrel, tailing one or more logs, starting consoles or IRB sessions, tailing production logs, opening an editor, running autospec, or gitk. godo works by searching your project paths for a given search string and trying to match it against paths found in one or more configured project roots. It will make some straightforward efforts to disambiguate among multiple matches to find the one you want. godo then uses configurable heuristics to figure out what type of project it is, for example "a RoR project using RSpec and Subversion". From that it will invokes a series of action appropriate to the type of project detected with each action being run, from the project folder, in its own terminal session. godo is entirely configured by a YAML file (~/.godo) that contains project types, heuristics, actions, project paths, and a session controller. A sample configuration file is provided that can be installed using godo --install. godo comes with an iTerm session controller for MacOSX that uses the rb-appscript gem to control iTerm (see lib/session.rb and lib/sessions/iterm_session.rb). It should be relatively straightforward to add new controller (e.g. for Leopard Terminal.app), or a controller that works in a different way (e.g. by creating new windows instead of new tabs). There is nothing MacOSX specific about the rest of godo so creating controllers for other unixen should be straightforward if they can be controlled from ruby. godo is a rewrite of my original 'gp' script (http://matt.blogs.it/entries/00002674.html) which fixes a number of the deficiencies of that script, turns it into a gem, has a better name, and steals the idea of using heuristics to detect project types from Solomon White's gp variant (http://onrails.org/articles/2007/11/28/scripting-the-leopard-terminal). godo now includes contributions from Lee Marlow <lee.marlow@gmail.com> including support for project level .godo files to override the global configuration, support for Terminal.app, and maximum depth support to speed up the finder. godo lives at the excellent GitHub: http://github.com/mmower/godo/ and accepts patches and forks.
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