Use console with timestamp and controll it in production version.
the bare-bones internationalization library used by yargs
A small lib to validate IP addresses.
Intercept imports in Node.js
A [JSONSchema](https://json-schema.org/) validator that uses code generation to be extremely fast.
Fake HTTP injection library
i want to type some text, and query witai directly from my console
This package is intended for Prisma's internal use
Remove leading indentation from ES6 template literals.
CMC is a Cross platform console which clear your Node.js CLI.
Detect if web fonts are available
Namespaced global event emitter
Use Happy DOM globally in a Node.js environment for testing.
Crazy fast http radix based router
Winston-lite-esque Log lib for terminal and browser debugging, with piles of unignorable log tags and marker styles.
A tiny utility to colorize stdin/stdout
TypeScript SDK for [S2](https://s2.dev), a serverless data store for streams.
CLI tool that spawns a local PTY and mirrors I/O to a WebSocket-based console server
Load a esm or cjs config from the file system
Generate a unique filename for use in temporary directories or caches.
Elegant CLI Builder
Module to generate Windows installers for Electron apps
filesystem bindings for tar-stream
Create clickable links in the terminal
My first real gem! Tells you current time in the console
Pimp my console strings
An extension on b2a3e8's jekyll-theme-console-ext. Added centered images, code highlighting and tags. Feel free to check out my personal website for a quick demo (pedr0silva.github.io)
My first Gem test, it will display a nice message in your console!
Give all lower case letters in a string an accent. This gem was inspired by Cam Newton's social media messages(instagram, twitter). Just a fun little project during my time at the Flatiron School to learn how RubyGems work. Use rake console to run in irb so you can test it out.
At work, many times, we need to connect to the server to enter the rails c query or some data. When the operator has plenty of time, the situation is relatively good; if an operator is responsible for many servers at the same time, it will waste a lot of time to help with the query; to solve this problem, I want to find a secure and convenient query console, after searching some gem, found and did not meet my expectations gem, so decided to write a related function of the console designed to provide a safe, convenient web.
# Rebase Migrations Rebase Migrations is a library and command line tool to rebase Rails migrations to have the latest timestamp. ## Installation ```console $ bundle add rails-rebase-migrations --group=development,test ``` ## Scenario Two team members, Alice and Bob, are working on the same Rails project and both are adding new database migrations. Alice realizes her migration depends on Bob's, but the migration timestamps are out of order. The `rebase-migration` command line tool can be used to reorder Alice's new migrations to have the latest timestamp in the sequence. ## Usage To rebase all new migrations with respect to the `main` git branch: ```console $ bundle exec rebase-migrations ``` To rebase all new migrations with respect to a different branch: ```console $ bundle exec rebase-migrations my-branch ``` The command has a `--check` argument that is useful for CI. To check that all new migrations are the latest in the sequence: ```console $ bundle exec rebase-migrations --check ``` It will exit with status code 1 if the check fails. The `--check` form also accepts a branch argument. ### Skipping Migrations To skip a specific migration files from the `--check` include `_skip_rebase` in its filename.
Manage your notes from the console. If you're like me, you spend most of your computing time in a terminal, you have a text-editor set up just to your liking, and you wish you could use it for everything. Naturally, when it comes time to ditch your paper note-pad, you refuse to to use the more popular gui-driven apps and want to find a way to use your editor instead. But when you start looking for a terminal-based notes framework (or plugin for your editor) you're blinded by crazy features and unwilling to learn a new tool. You've also already started keeping your notes in some text files and don't want to have to start over. Anyway, I went through the same thing and made this this lightweight tool (originally from some aliases in my bashrc) to do what I wanted it to do, which isn't a lot. But, like ruby, it has a nice interface, and it'll stay out of the way. That means you can choose where you keep your notes, how you organize them, how you track them (if you do), and what editor you use to write them. So if you already have your own notes, you can just point `peter-notes` at them and start using worlds simplest (and coolest) notes-manager. This is a cli tool, don't try to import it into some ruby source code.
Get the latest search results streaming to your console: $ tweettail railsconf rubysolo: protip: it helps to actually READ the error message. #railsconf voxxit: So, everyone, how is #railsconf coming? When is the big 3.0 announcement? JesseGoldberg: @GavinStark I don't have as much to chat about as you do while you are at RailsConf. wndxlori: Anyone else not eaten yet #railsconf zenmatt: Great dinner and coversation with @heroku at n9ne in the palms. #railsconf Adkron: Damn you #railsconf why can I not visit you this year. I'm missing all the gitjour goodness. pengwynn: Meeting a lot of great folks at the open gov hackathon at #railsconf #gov20 davidjrice: Enjoying ordering taxis to our hotel... "for the wynn!" #railsconf quick noms at stripburger then whiskeys at the stage door with ey ftw! cricketgeek: as pointed out by @jnewland at sushi this evening... http://pic.im/2LY #railsconf paulog: had fun at gilt groupe coctail party. props. #railsconf Amuse_Bouche: I hope my two favorite people in the world form an alliance! (Swoon) RT: @dhh Loved talking to @tferris at #railsconf. So much resonates. abie: At open gov BOF #railsconf matthewcarriere: running a saas bof was great... I hope it gets some more time this week. #railsconf jdar: @tullytully RT @dgou:for the benefit of people at #railsconf keynote, here is penelope trunk on tim ferris: http://bit.ly/b81E yorzi: Reading: "Rails 3 and the Real Secret to High Productivity: RailsConf 2009 - May 04 - 07, 2009, Las Vegas,NV" ( http://tinyurl.com/czmkxn ) Or let it sit there all day with the -f option (like "tail -f"): tweettail -f railsconf
go (to project) do (stuffs) godo provides a smart way of opening a project folder in multiple terminal tabs and, in each tab, invoking a commands appropriate to that project. For example if the folder contains a Rails project the actions might include: starting mongrel, tailing one or more logs, starting consoles or IRB sessions, tailing production logs, opening an editor, running autospec, or gitk. godo works by searching your project paths for a given search string and trying to match it against paths found in one or more configured project roots. It will make some straightforward efforts to disambiguate among multiple matches to find the one you want. godo then uses configurable heuristics to figure out what type of project it is, for example "a RoR project using RSpec and Subversion". From that it will invokes a series of action appropriate to the type of project detected with each action being run, from the project folder, in its own terminal session. godo is entirely configured by a YAML file (~/.godo) that contains project types, heuristics, actions, project paths, and a session controller. A sample configuration file is provided that can be installed using godo --install. godo comes with an iTerm session controller for MacOSX that uses the rb-appscript gem to control iTerm (see lib/session.rb and lib/sessions/iterm_session.rb). It should be relatively straightforward to add new controller (e.g. for Leopard Terminal.app), or a controller that works in a different way (e.g. by creating new windows instead of new tabs). There is nothing MacOSX specific about the rest of godo so creating controllers for other unixen should be straightforward if they can be controlled from ruby. godo is a rewrite of my original 'gp' script (http://matt.blogs.it/entries/00002674.html) which fixes a number of the deficiencies of that script, turns it into a gem, has a better name, and steals the idea of using heuristics to detect project types from Solomon White's gp variant (http://onrails.org/articles/2007/11/28/scripting-the-leopard-terminal). godo now includes contributions from Lee Marlow <lee.marlow@gmail.com> including support for project level .godo files to override the global configuration, support for Terminal.app, and maximum depth support to speed up the finder. godo lives at the excellent GitHub: http://github.com/mmower/godo/ and accepts patches and forks.
* http://rubysideshow.rubyforge.org/irb_callbacks == DESCRIPTION: This gem adds callbacks to irb, intended for you to override at your discretion. == FEATURES: irb's control flow looks like this: loop: * prompt * eval * output This gem adds three callbacks to each phase. module IRB: * self.before_prompt * self.around_prompt (call yield) * self.after_prompt * self.before_eval * self.around_eval (call yield) * self.after_eval * self.before_output * self.around_output (call yield) * self.after_output == SYNOPSIS: # Here's my ~/.irbrc file (which is run at irb startup) require 'rubygems' require 'irb_callbacks' require 'benchmark' # This little snippet will time each command run via the console. module IRB def self.around_eval(&block) @timing = Benchmark.realtime do block.call end end def self.after_output puts "=> #{'%.3f' % @timing} seconds" end end # And a sample irb session: $ irb irb(main):001:0> 1_000_000.times { |x| x + 1 } => 1000000 => 0.330 seconds == CAVEATS: The three around_* callbacks all require you to call the block that's passed in. If you don't do it, undefined behavior may occur. == INSTALL: * sudo gem install irb_callbacks == LICENSE: (The MIT License) Copyright (c) 2008 Mike Judge Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
<!-- TABLE OF CONTENTS --> <details open="open"> <summary>Table of Contents</summary> <ol> <li> <a href="#about-the-project">About The Project</a> <ul> <li><a href="#built-with">Built With</a></li> </ul> </li> <li> <a href="#getting-started">Getting Started</a> <ul> <li><a href="#prerequisites">Prerequisites</a></li> <li><a href="#installation">Installation</a></li> </ul> </li> <li><a href="#usage">Usage</a></li> <li><a href="#roadmap">Roadmap</a></li> <li><a href="#contributing">Contributing</a></li> <li><a href="#license">License</a></li> <li><a href="#contact">Contact</a></li> <li><a href="#acknowledgements">Acknowledgements</a></li> </ol> </details> <!-- ABOUT THE PROJECT --> ## About The Project [![Product Name Screen Shot][Screenshot of gameplay and test list]](https://www.dropbox.com/s/mu1rrbx2mqowjkn/studio-game.png?dl=0) This game is a project built following the [Pragmatic Studio Ruby Course](https://online.pragmaticstudio.com/courses/ruby/). I absolutely adored going through this course, because it was unlike other courses in that the main focus wasn't syntax, but how to build a principle-driven, object-oriented program that contains many of the skills we'd need to build real-world projects. The instructors purposefully created exercises to let us build a program using the skills they demonstrated by building a different program. This wasn't a copy and paste kind of course. This game was actually my second run-through, where I test-drove everything from the start based on the objectives only. Skills I valued developing further with this project: - Test-driven development (50+ tests). - Using inheritance to model "is-a" relationships. For example, a clumsy player *is a* kind of player. - Using mixins (modules) to reuse behaviours that are common between classes, but should not be modeled with an inheritance relationship. A good tip was to look for 'able' behaviors in a class to extract, like 'playable', 'printable', 'taxable' etc. - Using a file block which lets you add in class usage examples that are only run when you run the class file specifically. - Overriding default methods (like sort, and renaming things so that they keep a specific format) Things I struggled with: - Testing behaviour that uses blocks. I had a lightbulb moment when I realised I should test the behaviour performed inside the block on a single item. Testing the output of an entire block is like testing Ruby syntax works. Alternatively, test the before and after state of something that changes as a result of using a block. Cooool. - Puts. It felt wrong to use puts to show the output in the console. I'd like to learn how to seperate the view logic for a command-line project later. Things I did to make it my own: - Wrote a lot more tests for my second run-through. - Noticed and extracted further 'able' behaviours into modules (like printing stats, formatting output and handling csv files). ### Built With * [Ruby (language)](https://www.ruby-lang.org/en/) * [RSpec (framework)](https://rspec.info/) * [Vim (text-editor)](https://www.vim.org/) <!-- GETTING STARTED --> ## Getting Started To get a local copy up and running follow these steps: ### Prerequisites This is an example of how to list things you need to use the software and how to install them. * gem ```sh npm install npm@latest -g ``` ### Installation 1. Install the gem ```sh gem install studio_game_2021 ``` <!-- USAGE EXAMPLES --> ## Usage To play a game from the command-line, open a new command project and run the command-line script like so: ```sh studio_game ``` Or, if you'd like to use the game as a library, here's an example of how to use it in `irb`. You can also check the bottom of each class or module file for further usage instructions ``` >> require 'studio_game/game' => true >> game = StudioGame::Game.new("Knuckleheads") => #<StudioGame::Game:0x007fdea10252d8 @title="Knuckleheads", @players=[]> >> player = StudioGame::Player.new("Moe", 90) => I'm Moe with health = 90, points = 0, and score = 90. >> game.add_player(player) => [I'm Moe with health = 90, points = 0, and score = 90.] >> game.play(1) ``` <!-- ROADMAP --> ## Roadmap I plan to customize this game further now that I have a solid foundation to explore from. It'll be fun to let the players interact with each other more, like swapping treasures, and maybe add some kind of board game with it's own features. That's my next focus. ## Contributing Feel free to fork this project and play around with it. Open to feedback-related pr requests. <!-- LICENSE --> ## License Distributed under the MIT License. See `LICENSE` for more information. <!-- CONTACT --> ## Contact Becca - [@becca9941](https://twitter.com/Becca9941) - becca@essentialistdev.com Project Link: [https://gitlab.com/EssentialistDev/studio-game](https://gitlab.com/EssentialistDev/studio-game) <!-- ACKNOWLEDGEMENTS --> ## Acknowledgements - [Pragmatic Studio](https://online.pragmaticstudio.com/courses/ruby/) for empowering me with awesome new development skills. - [Best-README-Template](https://github.com/Becca9941/Best-README-Template) for helping me write a README for this project.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.
No description provided.