The client for programming game, an mmorpg that you interact with entirely through code.
A standalone server for programming game Screeps
Temporary - A standalone server for programming game Screeps
Bot programming game
A standalone server for programming game Screeps
Terminal interface for the screeps bot programming game
A standalone server for programming game Screeps
Various helper utilities
JavaScript Game AI library
Microsoft Azure Functions NodeJS Framework
A tiny (118 bytes), secure URL-friendly unique string ID generator
[](https://discord.gg/poimandres)
Functional programming in TypeScript
Distills a series of editing steps into deleted and added ranges
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
Syntax tree data structure and parser interfaces for the lezer parser
Highlighting system for Lezer parse trees
Wikipedia scraper module
node.js bindings for the Apache Thrift RPC system
Contains types for Minecraft Vanilla Content
Simple functional programming utility & Misc programming tool
Gaming dictionary for cspell.
Query for the status of any game server in Node.JS
AWS SDK for JavaScript Gamelift Client for Node.js, Browser and React Native
Miyako is Ruby library for programming game or rich client
Miyako is Ruby library for programming game or rich client
Clean and powerful library for game programming
Miyako is Ruby library for programming game or rich client
Miyako is Ruby library for programming game or rich client
Ruby binding for the Allegro game programming library as well as more stuff
a console client for the swarm intelligence programming game
This is a Ruby program to run a funny game.
This is the project got from the Pragmatic Studio Ruby classes and exercises.
StudioGame is a treasure hunt game.
This is all from the Pragmatic Studios Ruby Programming Course.
Graphics provides a simple framework to implement games and/or simulations and is designed to follow mathematical conventions, NOT game programming conventions. Particularly it: * Uses degrees. * Draws in quadrant 1 (0-90 degrees). * Right hand rule: 0 degrees is east, 90 is north, etc. These allow simple things like Trigonometry functions to work as expected. It means that all that stuff you were taught in grade school still work as intended. This makes one less thing you have to adjust when implementing your simulation.
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