Easy test setup without side effects
Get CI environment variables for parallelizing builds
Provides "ui" for testing frameworks such as mocha/jasmine which allows to define lazy variables and subjects
Jest plugins to emulate RSpec syntax and structure.
Retry a function until or while it passes an assertion
Adds context as an alternative to describe to jest.
Adds a Given-When-Then DSL to jasmine as an alternative style for specs
Super simple DI for JavaScript, targetted mainly at spec test setup
Distributed test runner using Redis as a work queue. Push file paths to a Redis list, then multiple CI runners atomically steal batches and execute them via a configurable command.
Memoization for Mocha/Jasmine specs (like RSpec's #let)
Parses, serializes, and manipulates MIME types, according to the WHATWG MIME Sniffing Standard
A fork of TestEZ with TypeScript typings
Emulate console for all the browsers
Export Selenium IDE project contents to Ruby RSpec
Array#isArray for older browsers
Provides helpers for testing frameworks such as mocha/jasmine/jest/vitest/bun which allows to define lazy variables and subjects
Printing pretty tables on console log
Patch console methods to intercept output
Returns true if a number or string value is a finite number. Useful for regex matches, parsing, user input, etc.
Minimal lightweight logging for JavaScript, adding reliable log level methods to any available console.log methods
Fast (and loose) selective `process.env` replacer using js-tokens instead of an AST
Call a callback when a readable/writable/duplex stream has completed or failed.
Parses data: URLs
A library of cross-platform tested terminal/console command strings for doing things like color and cursor positioning. This is a subset of both ansi and vt100. All control codes included work on both Windows & Unix-like OSes, except where noted.
Run RSpec tests in your console
Continually updating console output for RSpec 3+
DuckTest is a gem that facilitates automated running of TestUnit and RSpec tests directly in the IRB console. Tests run within a second of being changed.
IRB and Rails console history captured as Test::Unit tests. (RSpec and others hopefully soon to come.)
Instead of <rspec ./specs/models/user_spec.rb> receive in console <bin/rspec ./specs/models/user_spec.rb>
go (to project) do (stuffs) godo provides a smart way of opening a project folder in multiple terminal tabs and, in each tab, invoking a commands appropriate to that project. For example if the folder contains a Rails project the actions might include: starting mongrel, tailing one or more logs, starting consoles or IRB sessions, tailing production logs, opening an editor, running autospec, or gitk. godo works by searching your project paths for a given search string and trying to match it against paths found in one or more configured project roots. It will make some straightforward efforts to disambiguate among multiple matches to find the one you want. godo then uses configurable heuristics to figure out what type of project it is, for example "a RoR project using RSpec and Subversion". From that it will invokes a series of action appropriate to the type of project detected with each action being run, from the project folder, in its own terminal session. godo is entirely configured by a YAML file (~/.godo) that contains project types, heuristics, actions, project paths, and a session controller. A sample configuration file is provided that can be installed using godo --install. godo comes with an iTerm session controller for MacOSX that uses the rb-appscript gem to control iTerm (see lib/session.rb and lib/sessions/iterm_session.rb). It should be relatively straightforward to add new controller (e.g. for Leopard Terminal.app), or a controller that works in a different way (e.g. by creating new windows instead of new tabs). There is nothing MacOSX specific about the rest of godo so creating controllers for other unixen should be straightforward if they can be controlled from ruby. godo is a rewrite of my original 'gp' script (http://matt.blogs.it/entries/00002674.html) which fixes a number of the deficiencies of that script, turns it into a gem, has a better name, and steals the idea of using heuristics to detect project types from Solomon White's gp variant (http://onrails.org/articles/2007/11/28/scripting-the-leopard-terminal). godo now includes contributions from Lee Marlow <lee.marlow@gmail.com> including support for project level .godo files to override the global configuration, support for Terminal.app, and maximum depth support to speed up the finder. godo lives at the excellent GitHub: http://github.com/mmower/godo/ and accepts patches and forks.
Crowdfund is a Ruby program developed based on Pragmatic Studio's Ruby Programming hands-on video course, and distributed as a Ruby gem. This program has been developed using all the strengths of Ruby including the following. Ruby Programming Environment * Installing Ruby on your favorite operating system (free exercise) * Running Ruby using the interactive Ruby shell (irb) and writing Ruby program files * Using Ruby's documentation system to get help * Installing external Ruby libraries using RubyGems * Troubleshooting common problems Ruby Language Constructs * Expressions and variables * Numbers, string, and symbols (free video & exercise) * Loops and conditional expressions * Arrays and hashes (free video & exercise on hashes) * Classes, modules, and structs Object-Oriented Programming * Using built-in Ruby classes * Defining your own classes with state and behavior (free video & exercise) * Creating unique objects * Telling objects what to do by calling methods * Modeling class-level inheritance relationships * Sharing code with mixins Object-Oriented Design Principles * Encapsulation * Separation of concerns * Polymorphism * Don't Repeat Yourself * Tell, Don't Ask Blocks and Iterators * Calling built-in methods that take blocks * Writing your own methods that yield to blocks * Implementing custom iterators * Effectively using blocks in your programs Organizing Ruby Code * Creating a Ruby project structure * Separating source files for easier reuse and testing * Namespacing to avoid naming clashes * Input/Output * Reading data from files * Writing data to files * Creating an interactive console prompt * Handling command-line input Unit Testing * Writing and running unit tests with RSpec * Test-driven development and the red-green-refactor cycle * Stubbing methods to control tests * Refactoring code, safely! Distribution * Conforming to RubyGems conventions * Writing a GemSpec * Building a RubyGem * Publishing a RubyGem to a public server Ruby Programming Idioms
Studio Game is a Ruby program developed based on Pragmatic Studio' Ruby Programming hands-on video course, and distributed as a Ruby gem. This program has been developed using all the strengths of Ruby including the following. Ruby Programming Environment * Installing Ruby on your favorite operating system (free exercise) * Running Ruby using the interactive Ruby shell (irb) and writing Ruby program files * Using Ruby's documentation system to get help * Installing external Ruby libraries using RubyGems * Troubleshooting common problems Ruby Language Constructs * Expressions and variables * Numbers, string, and symbols (free video & exercise) * Loops and conditional expressions * Arrays and hashes (free video & exercise on hashes) * Classes, modules, and structs Object-Oriented Programming * Using built-in Ruby classes * Defining your own classes with state and behavior (free video & exercise) * Creating unique objects * Telling objects what to do by calling methods * Modeling class-level inheritance relationships * Sharing code with mixins Object-Oriented Design Principles * Encapsulation * Separation of concerns * Polymorphism * Don't Repeat Yourself * Tell, Don't Ask Blocks and Iterators * Calling built-in methods that take blocks * Writing your own methods that yield to blocks * Implementing custom iterators * Effectively using blocks in your programs Organizing Ruby Code * Creating a Ruby project structure * Separating source files for easier reuse and testing * Namespacing to avoid naming clashes * Input/Output * Reading data from files * Writing data to files * Creating an interactive console prompt * Handling command-line input Unit Testing * Writing and running unit tests with RSpec * Test-driven development and the red-green-refactor cycle * Stubbing methods to control tests * Refactoring code, safely! Distribution * Conforming to RubyGems conventions * Writing a GemSpec * Building a RubyGem * Publishing a RubyGem to a public server Ruby Programming Idioms
# Rake::ToolkitProgram Create toolkit programs easily with `Rake` and `OptionParser` syntax. Bash completions and usage help are baked in. ## Installation Add this line to your application's Gemfile: ```ruby gem 'rake-toolkit_program' ``` And then execute: $ bundle Or install it yourself as: $ gem install rake-toolkit_program ## Quickstart * Shebang it up (in a file named `awesome_tool.rb`) ```ruby #!/usr/bin/env ruby ``` * Require the library ```ruby require 'rake/toolkit_program' ``` * Make your life easier ```ruby Program = Rake::ToolkitProgram ``` * Define your command tasks ```ruby Program.command_tasks do desc "Build it" task 'build' do # Ruby code here end desc "Test it" task 'test' => ['build'] do # Rake syntax ↑↑↑↑↑↑↑ for dependencies # Ruby code here end end ``` You can use `Program.args` in your tasks to access the other arguments on the command line. For argument parsing integrated into the help provided by the program, see the use of `Rake::Task(Rake::ToolkitProgram::TaskExt)#parse_args` below. * Wire the mainline ```ruby Program.run(on_error: :exit_program!) if $0 == __FILE__ ``` * In the shell, prepare to run the program (UNIX/Linux systems only) ```console $ chmod +x awesome_tool.rb $ ./awesome_tool.rb --install-completions Completions installed in /home/rtweeks/.bashrc Source /home/rtweeks/.bash-complete/awesome_tool.rb-completions for immediate availability. $ source /home/rtweeks/.bash-complete/awesome_tool.rb-completions ``` * Ask for help ```console $ ./awesome_tool.rb help *** ./awesome_tool.rb Toolkit Program *** . . . ``` ## Usage Let's look at a short sample toolkit program -- put this in `awesome.rb`: ```ruby #!/usr/bin/env ruby require 'rake/toolkit_program' require 'ostruct' ToolkitProgram = Rake::ToolkitProgram ToolkitProgram.title = "My Awesome Toolkit of Awesome" ToolkitProgram.command_tasks do desc <<-END_DESC.dedent Fooing myself I'm not sure what I'm doing, but I'm definitely fooing! END_DESC task :foo do a = ToolkitProgram.args puts "I'm fooed#{' on a ' if a.implement}#{a.implement}" end.parse_args(into: OpenStruct.new) do |parser, args| parser.no_positional_args! parser.on('-i', '--implement IMPLEMENT', 'An implement on which to be fooed') do |val| args.implement = val end end end if __FILE__ == $0 ToolkitProgram.run(on_error: :exit_program!) end ``` Make sure to `chmod +x awesome.rb`! What does this support? $ ./awesome.rb foo I'm fooed $ ./awesome.rb --help *** My Awesome Toolkit of Awesome *** Usage: ./awesome.rb COMMAND [OPTION ...] Avaliable options vary depending on the command given. For details of a particular command, use: ./awesome.rb help COMMAND Commands: foo Fooing myself help Show a list of commands or details of one command Use help COMMAND to get more help on a specific command. $ ./awesome.rb help foo *** My Awesome Toolkit of Awesome *** Usage: ./awesome.rb foo [OPTION ...] Fooing myself I'm not sure what I'm doing, but I'm definitely fooing! Options: -i, --implement IMPLEMENT An implement on which to be fooed $ ./awesome.rb --install-completions Completions installed in /home/rtweeks/.bashrc Source /home/rtweeks/.bash-complete/awesome.rb-completions for immediate availability. $ source /home/rtweeks/.bash-complete/awesome.rb-completions $ ./awesome.rb <tab><tab> foo help $ ./awesome.rb f<tab> ↳ ./awesome.rb foo $ ./awesome.rb foo <tab> ↳ ./awesome.rb foo -- $ ./awesome.rb foo --<tab><tab> --help --implement $ ./awesome.rb foo --i<tab> ↳ ./awesome.rb foo --implement $ ./awesome.rb foo --implement <tab><tab> --help awesome.rb $ ./awesome.rb foo --implement spoon I'm fooed on a spoon ### Defining Toolkit Commands Just define tasks in the block of `Rake::ToolkitProgram.command_tasks` with `task` (i.e. `Rake::DSL#task`). If `desc` is used to provide a description, the task will become visible in help and completions. When a command task is initially defined, positional arguments to the command are available as an `Array` through `Rake::ToolkitProgram.args`. ### Option Parsing This gem extends `Rake::Task` with a `#parse_args` method that creates a `Rake::ToolkitProgram::CommandOptionParser` (derived from the standard library's `OptionParser`) and an argument accumulator and `yield`s them to its block. * The arguments accumulated through the `Rake::ToolkitProgram::CommandOptionParser` are available to the task in `Rake::ToolkitProgram.args`, replacing the normal `Array` of positional arguments. * Use the `into:` keyword of `#parse_args` to provide a custom argument accumulator object for the associated command. The default argument accumulator constructor can be defined with `Rake::ToolkitProgram.default_parsed_args`. Without either of these, the default accumulator is a `Hash`. * Options defined using `OptionParser#on` (or any of the variants) will print in the help for the associated command. ### Positional Arguments Accessing positional arguments given after the command name depends on whether or not `Rake::Task(Rake::ToolkitProgram::TaskExt)#parse_args` has been called on the command task. If this method is not called, positional arguments will be an `Array` accessible through `Rake::ToolkitProgram.args`. When `Rake::Task(Rake::ToolkitProgram::TaskExt)#parse_args` is used: * `Rake::ToolkitProgram::CommandOptionParser#capture_positionals` can be used to define how positional arguments are accumulated. * If the argument accumulator is a `Hash`, the default (without calling this method) is to assign the `Array` of positional arguments to the `nil` key of the `Hash`. * For other types of accumulators, the positional arguments are only accessible if `Rake::ToolkitProgram::CommandOptionParser#capture_positionals` is used to define how they are captured. * If a block is given to this method, the block of the method will receive the `Array` of positional arguments. If it is passed an argument value, that value is used as the key under which to store the positional arguments if the argument accumulator is a `Hash`. * `Rake::ToolkitProgram::CommandOptionParser#expect_positional_cardinality` can be used to set a rule for the count of positional arguments. This will affect the _usage_ presented in the help for the associated command. * `Rake::ToolkitProgram::CommandOptionParser#map_positional_args` may be used to transform (or otherwise process) positional arguments one at a time and in the context of options and/or arguments appearing earlier on the command line. ### Convenience Methods * `Rake::Task(Rake::ToolkitProgram::TaskExt)#prohibit_args` is a quick way, for commands that accept no options or positional arguments, to declare this so the help and bash completions reflect this. It is equivalent to using `#parse_args` and telling the parser `parser.expect_positional_cardinality(0)`. * `Rake::ToolkitProgram::CommandOptionParser#no_positional_args!` is a shortcut for calling `#expect_positional_cardinality(0)` on the same object. * `Rake::Task(Rake::ToolkitProgram::TaskExt)#invalid_args!` and `Rake::ToolkitProgram::CommandOptionParser#invalid_args!` are convenient ways to raise `Rake::ToolkitProgram::InvalidCommandLine` with a message. ## OptionParser in Rubies Before and After v2.4 The `OptionParser` class was extended in Ruby 2.4 to simplify capturing options into a `Hash` or other container implementing `#[]=` in a similar way. This gem supports that, but it means that behavior varies somewhat between the pre-2.4 era and the 2.4+ era. To have consistent behavior across that version change, the recommendation is to use a `Struct`, `OpenStruct`, or custom class to hold program options rather than `Hash`. ## Development After checking out the repo, run `bin/setup` to install dependencies. You can also run `bin/console` for an interactive prompt that will allow you to experiment. To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org). To run the tests, use `rake`, `rake test`, or `rspec spec`. Tests can only be run on systems that support `Kernel#fork`, as this is used to present a pristine and isolated environment for setting up the tool. If run using Ruby 2.3 or earlier, some tests will be pending because functionality expects Ruby 2.4's `OptionParser`. ## Contributing Bug reports and pull requests are welcome on GitHub at https://github.com/PayTrace/rake-toolkit_program. For further details on contributing, see [CONTRIBUTING.md](./CONTRIBUTING.md).
<!-- TABLE OF CONTENTS --> <details open="open"> <summary>Table of Contents</summary> <ol> <li> <a href="#about-the-project">About The Project</a> <ul> <li><a href="#built-with">Built With</a></li> </ul> </li> <li> <a href="#getting-started">Getting Started</a> <ul> <li><a href="#prerequisites">Prerequisites</a></li> <li><a href="#installation">Installation</a></li> </ul> </li> <li><a href="#usage">Usage</a></li> <li><a href="#roadmap">Roadmap</a></li> <li><a href="#contributing">Contributing</a></li> <li><a href="#license">License</a></li> <li><a href="#contact">Contact</a></li> <li><a href="#acknowledgements">Acknowledgements</a></li> </ol> </details> <!-- ABOUT THE PROJECT --> ## About The Project [![Product Name Screen Shot][Screenshot of gameplay and test list]](https://www.dropbox.com/s/mu1rrbx2mqowjkn/studio-game.png?dl=0) This game is a project built following the [Pragmatic Studio Ruby Course](https://online.pragmaticstudio.com/courses/ruby/). I absolutely adored going through this course, because it was unlike other courses in that the main focus wasn't syntax, but how to build a principle-driven, object-oriented program that contains many of the skills we'd need to build real-world projects. The instructors purposefully created exercises to let us build a program using the skills they demonstrated by building a different program. This wasn't a copy and paste kind of course. This game was actually my second run-through, where I test-drove everything from the start based on the objectives only. Skills I valued developing further with this project: - Test-driven development (50+ tests). - Using inheritance to model "is-a" relationships. For example, a clumsy player *is a* kind of player. - Using mixins (modules) to reuse behaviours that are common between classes, but should not be modeled with an inheritance relationship. A good tip was to look for 'able' behaviors in a class to extract, like 'playable', 'printable', 'taxable' etc. - Using a file block which lets you add in class usage examples that are only run when you run the class file specifically. - Overriding default methods (like sort, and renaming things so that they keep a specific format) Things I struggled with: - Testing behaviour that uses blocks. I had a lightbulb moment when I realised I should test the behaviour performed inside the block on a single item. Testing the output of an entire block is like testing Ruby syntax works. Alternatively, test the before and after state of something that changes as a result of using a block. Cooool. - Puts. It felt wrong to use puts to show the output in the console. I'd like to learn how to seperate the view logic for a command-line project later. Things I did to make it my own: - Wrote a lot more tests for my second run-through. - Noticed and extracted further 'able' behaviours into modules (like printing stats, formatting output and handling csv files). ### Built With * [Ruby (language)](https://www.ruby-lang.org/en/) * [RSpec (framework)](https://rspec.info/) * [Vim (text-editor)](https://www.vim.org/) <!-- GETTING STARTED --> ## Getting Started To get a local copy up and running follow these steps: ### Prerequisites This is an example of how to list things you need to use the software and how to install them. * gem ```sh npm install npm@latest -g ``` ### Installation 1. Install the gem ```sh gem install studio_game_2021 ``` <!-- USAGE EXAMPLES --> ## Usage To play a game from the command-line, open a new command project and run the command-line script like so: ```sh studio_game ``` Or, if you'd like to use the game as a library, here's an example of how to use it in `irb`. You can also check the bottom of each class or module file for further usage instructions ``` >> require 'studio_game/game' => true >> game = StudioGame::Game.new("Knuckleheads") => #<StudioGame::Game:0x007fdea10252d8 @title="Knuckleheads", @players=[]> >> player = StudioGame::Player.new("Moe", 90) => I'm Moe with health = 90, points = 0, and score = 90. >> game.add_player(player) => [I'm Moe with health = 90, points = 0, and score = 90.] >> game.play(1) ``` <!-- ROADMAP --> ## Roadmap I plan to customize this game further now that I have a solid foundation to explore from. It'll be fun to let the players interact with each other more, like swapping treasures, and maybe add some kind of board game with it's own features. That's my next focus. ## Contributing Feel free to fork this project and play around with it. Open to feedback-related pr requests. <!-- LICENSE --> ## License Distributed under the MIT License. See `LICENSE` for more information. <!-- CONTACT --> ## Contact Becca - [@becca9941](https://twitter.com/Becca9941) - becca@essentialistdev.com Project Link: [https://gitlab.com/EssentialistDev/studio-game](https://gitlab.com/EssentialistDev/studio-game) <!-- ACKNOWLEDGEMENTS --> ## Acknowledgements - [Pragmatic Studio](https://online.pragmaticstudio.com/courses/ruby/) for empowering me with awesome new development skills. - [Best-README-Template](https://github.com/Becca9941/Best-README-Template) for helping me write a README for this project.
Contentful API wrapper library exposing an ActiveRecord-like interface